still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
0aba28eb8e34
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)