QTfrontend/SDLs.h
author nemo
Sun, 26 Dec 2010 00:28:23 -0500
changeset 4686 3682db294dae
parent 3697 d5b30d6373fc
child 4976 088d40d8aba2
permissions -rw-r--r--
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef SDLS_H
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#define SDLS_H
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#include <QStringList>
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#include "SDL_mixer.h"
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class SDLInteraction : public QObject
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{
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    Q_OBJECT
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private:
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    Mix_Music *music;
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    int musicInitialized;
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public:
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    SDLInteraction();
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    ~SDLInteraction();
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    QStringList getResolutions() const;
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    void addGameControllerKeys() const;
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    void StartMusic();
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    void StopMusic();
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    void SDLMusicInit();
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};
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#endif
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