QTfrontend/hwconsts.h
author nemo
Sun, 26 Dec 2010 00:28:23 -0500
changeset 4686 3682db294dae
parent 4513 1dd97c710f5a
child 4973 53411a26df7e
permissions -rw-r--r--
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QDir>
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#include <QStringList>
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#include <QColor>
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#include <QPair>
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extern QString * cProtoVer;
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extern QString * cVersionString;
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extern QString * cDataDir;
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extern QString * cConfigDir;
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extern QDir * bindir;
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extern QDir * cfgdir;
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extern QDir * datadir;
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extern bool custom_config;
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extern bool custom_data;
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extern int cMaxTeams;
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extern QStringList * Themes;
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extern QStringList * mapList;
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extern QStringList * scriptList;
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extern QString * cDefaultAmmoStore;
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extern int cAmmoNumber;
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extern QList< QPair<QString, QString> > cDefaultAmmos;
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extern QColor *colors[];
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extern QString * netHost;
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extern quint16 netPort;
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extern bool haveServer;
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extern bool isDevBuild;