hedgewars/uCaptions.pas
author nemo
Sun, 26 Dec 2010 00:28:23 -0500
changeset 4686 3682db294dae
parent 4393 883b979697e4
child 4808 7c3e5b52344a
permissions -rw-r--r--
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4393
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unit uCaptions;
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interface
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uses uTypes;
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procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
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procedure DrawCaptions;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uTextures, uRenderUtils, uVariables, uRender, uConsts;
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var
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    Captions: array[TCapGroup] of TCaptionStr;
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procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
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begin
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    if Captions[Group].Tex <> nil then
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        FreeTexture(Captions[Group].Tex);
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    Captions[Group].Tex:= nil;
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    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
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    case Group of
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        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
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    else
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        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
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    end;
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end;
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procedure DrawCaptions;
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var
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    grp: TCapGroup;
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    offset: LongInt;
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begin
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    {$IFDEF IPHONEOS}
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    offset:= 40;
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    {$ELSE}
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    if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
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        offset:= 48
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    else
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        offset:= 8;
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    {$ENDIF}
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    for grp:= Low(TCapGroup) to High(TCapGroup) do
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        with Captions[grp] do
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            if Tex <> nil then
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            begin
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                DrawCentered(0, offset, Tex);
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                inc(offset, Tex^.h + 2);
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                if EndTime <= RealTicks then
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                begin
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                    FreeTexture(Tex);
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                    Tex:= nil;
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                    EndTime:= 0
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                end;
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            end;
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end;
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procedure initModule;
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begin
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    FillChar(Captions, sizeof(Captions), 0)
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end;
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procedure freeModule;
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begin
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end;
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end.