cocoaTouch/FlagsViewController.m
author mbait
Tue, 27 Apr 2010 12:51:29 +0000
changeset 3370 37f4f83fedb1
parent 3335 2520ee7a5484
child 3374 0d522416d97f
permissions -rw-r--r--
Teleport AI: * basic implementation of teleport using in order to take crates * filter option to get certain types of gears in FillBonuses
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//
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//  FlagsViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "FlagsViewController.h"
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#import "CommodityFunctions.h"
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@implementation FlagsViewController
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@synthesize teamDictionary, flagArray, flagSprites, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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- (void)viewDidLoad {
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    [super viewDidLoad];
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    NSString *flagsDirectory = FLAGS_DIRECTORY();
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:flagsDirectory error:NULL];
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    self.flagArray = array;
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    NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[flagArray count]];
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    for (NSString *flagName in flagArray) {
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        NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", flagsDirectory, flagName];
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        UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
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        [flagFile release];
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        [spriteArray addObject:flagSprite];
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        [flagSprite release];
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    }
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    self.flagSprites = spriteArray;
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    [spriteArray release];
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}
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- (void)viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    [self.tableView reloadData];
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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/*
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- (void)viewDidAppear:(BOOL)animated {
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    [super viewDidAppear:animated];
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}
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*/
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/*
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- (void)viewWillDisappear:(BOOL)animated {
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    [super viewWillDisappear:animated];
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}
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*/
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/*
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- (void)viewDidDisappear:(BOOL)animated {
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    [super viewDidDisappear:animated];
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}
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*/
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#pragma mark -
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#pragma mark Table view data source
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- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [flagArray count];
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}
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// Customize the appearance of table view cells.
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- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    cell.imageView.image = [flagSprites objectAtIndex:[indexPath row]];
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    cell.textLabel.text = [[flagArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
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    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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/*
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// Override to support conditional editing of the table view.
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- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the specified item to be editable.
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    return YES;
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}
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*/
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/*
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// Override to support editing the table view.
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- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (editingStyle == UITableViewCellEditingStyleDelete) {
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        // Delete the row from the data source
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        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
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    }   
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    else if (editingStyle == UITableViewCellEditingStyleInsert) {
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        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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    }   
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}
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*/
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/*
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// Override to support rearranging the table view.
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- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the item to be re-orderable.
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    return YES;
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}
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*/
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#pragma mark -
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#pragma mark Table view delegate
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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        // if the two selected rows differ update data on the hog dictionary and reload table content
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        [self.teamDictionary setValue:[[flagArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"flag"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        [self.tableView reloadData];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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- (void)didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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- (void)viewDidUnload {
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    self.teamDictionary = nil;
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    self.lastIndexPath = nil;
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    self.flagArray = nil;
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    self.flagSprites = nil;
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    [super viewDidUnload];
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}
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- (void)dealloc {
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    [teamDictionary release];
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    [lastIndexPath release];
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    [flagArray release];
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    [flagSprites release];
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    [super dealloc];
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}
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@end
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