project_files/frontlib/Android.mk
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 10017 de822cd3df3a
child 15514 f90255a3454c
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := frontlib
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LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include
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LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
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    iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
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    ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
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    model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
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    model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
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    net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
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    net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
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    util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
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    extra/jnacontrol.c
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LOCAL_SHARED_LIBRARIES += SDL SDL_net
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LOCAL_LDLIBS += -lz
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include $(BUILD_SHARED_LIBRARY)