QTfrontend/itemNum.h
author nemo
Sat, 27 Mar 2010 17:03:27 +0000
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child 4412 c9a78ba03679
permissions -rw-r--r--
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFrame>
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#include <QImage>
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#ifndef _ITEM_NUM_INCLUDED
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#define _ITEM_NUM_INCLUDED
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class ItemNum : public QFrame
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{
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  Q_OBJECT
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  public:
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    void setInfinityState(bool value);
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    unsigned char getItemsNum() const;
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    void setItemsNum(const unsigned char num);
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  private:
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    QImage m_im;
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    bool infinityState;
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  protected:
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    ItemNum(const QImage& im, QWidget * parent, unsigned char min=2, unsigned char max=8);
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    virtual QSize sizeHint () const;
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    virtual ~ItemNum()=0;
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    bool nonInteractive;
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    unsigned char minItems;
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    unsigned char maxItems;
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    unsigned char numItems;
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    // from QWidget
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    virtual void mousePressEvent ( QMouseEvent * event );
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    virtual void paintEvent(QPaintEvent* event);
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    // to be implemented in child
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    virtual void incItems()=0;
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    virtual void decItems()=0;
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};
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#endif // _ITEM_NUM_INCLUDED