QTfrontend/weaponItem.h
author nemo
Sat, 27 Mar 2010 17:03:27 +0000
changeset 3114 3a3d1ee2ebd0
parent 1066 1f1b3686a2b0
child 4412 c9a78ba03679
permissions -rw-r--r--
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _WEAPON_ITEM
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#define _WEAPON_ITEM
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#include "itemNum.h"
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class WeaponItem : public ItemNum
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{
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  Q_OBJECT
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 public:
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  WeaponItem(const QImage& im, QWidget * parent);
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  virtual ~WeaponItem();
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  void hedgehogsNumChanged();
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 protected:
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  virtual void incItems();
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  virtual void decItems();
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 private:
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  WeaponItem();
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};
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#endif // _WEAPON_ITEM