gameServer/ClientIO.hs
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4904 0eab727d4717
child 4932 f11d80bac7ed
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module ClientIO where
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import qualified Control.Exception as Exception
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import Control.Concurrent.Chan
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import Control.Concurrent
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import Control.Monad
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import System.IO
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import Network
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import Network.Socket.ByteString
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import qualified Data.ByteString.Char8 as B
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----------------
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import CoreTypes
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import RoomsAndClients
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import Utils
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pDelim :: B.ByteString
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pDelim = B.pack "\n\n"
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bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
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bs2Packets buf = unfoldrE extractPackets buf
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    where
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    extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
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    extractPackets buf = 
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        let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
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            let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
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                if B.null bufTail then
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                    Left bsPacket
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                    else
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                    if B.null bsPacket then 
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                        Left bufTail
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                        else
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                        Right (B.splitWith (== '\n') bsPacket, bufTail)
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listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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listenLoop sock chan ci = recieveWithBufferLoop B.empty
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    where
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        recieveWithBufferLoop recvBuf = do
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            recvBS <- recv sock 4096
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--            putStrLn $ show sock ++ " got smth: " ++ (show $ B.length recvBS)
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            unless (B.null recvBS) $ do
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                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
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                forM_ packets sendPacket
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                recieveWithBufferLoop newrecvBuf
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        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
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clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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clientRecvLoop s chan ci = do
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    msg <- (listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show)
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    clientOff msg
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    where
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        clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
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clientSendLoop :: Socket -> ThreadId -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> IO ()
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clientSendLoop s tId coreChan chan ci = do
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    answer <- readChan chan
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    Exception.handle
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        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
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            sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
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    if (isQuit answer) then
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        do
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        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
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        killThread tId
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        writeChan coreChan $ Remove ci
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        else
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        clientSendLoop s tId coreChan chan ci
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    where
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        sendQuit e = do
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            putStrLn $ show e
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            writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
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        isQuit ("BYE":xs) = True
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        isQuit _ = False