author | unc0rr |
Tue, 25 Jul 2006 13:32:11 +0000 | |
changeset 85 | 44d9045b26ff |
parent 84 | 0f6669da2fcb |
child 86 | 664b536a1c27 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef GAME_H |
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#define GAME_H |
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#include <QObject> |
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#include <QTcpServer> |
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#include <QTcpSocket> |
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#include <QByteArray> |
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#include <QString> |
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#include <QDir> |
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#include "team.h" |
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#include "rndstr.h" |
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#define IPC_PORT 46631 |
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#define MAXMSGCHARS 255 |
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#define SENDIPC(a) SendIPC(a, sizeof(a) - 1) |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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class GameUIConfig; |
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class GameCFGWidget; |
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class HWGame : public QObject |
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{ |
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Q_OBJECT |
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public: |
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HWGame(GameUIConfig * config, GameCFGWidget * gamecfg); |
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void AddTeam(const QString & team); |
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void PlayDemo(const QString & demofilename); |
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void StartLocal(); |
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void StartNet(const QString & netseed); |
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signals: |
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void SendNet(const QByteArray & msg); |
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public slots: |
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void FromNet(const QByteArray & msg); |
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void LocalCFG(const QString & teamname); |
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private: |
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enum GameType { |
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gtLocal = 1, |
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gtDemo = 2, |
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gtNet = 3 |
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}; |
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QTcpServer * IPCServer; |
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QTcpSocket * IPCSocket; |
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char msgbuf[MAXMSGCHARS]; |
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QByteArray readbuffer; |
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QString teams[5]; |
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QString seed; |
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int TeamCount; |
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RNDStr seedgen; |
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QByteArray * demo; |
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QByteArray toSendBuf; |
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44d9045b26ff
New GameCFGWidget. Now it's possible to set forts mode from ui
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GameUIConfig * config; |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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GameCFGWidget * gamecfg; |
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GameType gameType; |
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void Start(); |
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void SendConfig(); |
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void SendTeamConfig(int index); |
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void ParseMessage(const QByteArray & msg); |
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void SendIPC(const char * msg, quint8 len); |
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void SendIPC(const QByteArray & buf); |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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void SendIPC(const QString & buf); |
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void RawSendIPC(const QByteArray & buf); |
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void SaveDemo(const QString & filename); |
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QString GetThemeBySeed(); |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(); |
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void ClientRead(); |
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}; |
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#endif |