project_files/HedgewarsMobile/Hedgewars_Prefix.pch
author smxx
Thu, 03 Jun 2010 14:03:48 +0000
changeset 3491 4619b1ae99b5
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child 3513 f589230fa21b
permissions -rw-r--r--
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset
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//
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// Prefix header for all source files of the 'OpenGL ES app' target in the 'OpenGL ES app' project
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//
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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#import <UIKit/UIKit.h>
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#endif
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// by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/
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#ifdef DEBUG
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  #define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
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  #define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
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#else
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  #define DLog(...) do { } while (0)
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  #ifndef NS_BLOCK_ASSERTIONS
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    #define NS_BLOCK_ASSERTIONS
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  #endif
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  #define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
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#endif
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#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)