QTfrontend/hwconsts.h
author nemo
Sat, 19 Nov 2011 15:34:38 -0500
branch0.9.17
changeset 6402 4670f003f91b
parent 6309 82e846e5d502
child 6472 bced12412f94
permissions -rw-r--r--
Fix missing nametags in placement mode
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#if !defined(TARGET_OS_IPHONE)
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#include <QString>
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#include <QDir>
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#include <QStringList>
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#include <QPair>
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#include "themesmodel.h"
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extern QString * cProtoVer;
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extern QString * cVersionString;
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extern QString * cDataDir;
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extern QString * cConfigDir;
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extern QDir * bindir;
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extern QDir * cfgdir;
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extern QDir * datadir;
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extern bool custom_config;
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extern bool custom_data;
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extern int cMaxTeams;
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extern int cMinServerVersion;
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class QStringListModel;
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extern ThemesModel * themesModel;
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extern QStringList * mapList;
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extern QStringList * scriptList;
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26a91a9f5514 Now trainings can have custom ammostore
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extern QString * cDefaultAmmoStore;
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extern int cAmmoNumber;
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extern QList< QPair<QString, QString> > cDefaultAmmos;
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extern unsigned int colors[];
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extern QString * netHost;
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extern quint16 netPort;
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extern bool haveServer;
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extern bool isDevBuild;
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#endif
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#define HEDGEHOGS_PER_TEAM           8
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#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120100000021111010101111101"
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#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541101"
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#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060000"
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#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111101"
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#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999209"
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#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111101"
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#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111101"
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#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000"
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#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000000"
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#define AMMOLINE_PROMODE_CRATE  "111111111111111111111111111111111111111110010111111101"
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#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100"
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#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_CRATE   "111111111111111111111111111111111111111110110111111100"
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#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000"
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#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541101"
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#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111101"
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#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000"
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#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060000"
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#define AMMOLINE_MINES_CRATE    "111111111111111111111111111111111111111111110111111101"
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#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000"
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#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541101"
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#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060000"
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#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111101"
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#define NETGAME_DEFAULT_PORT 46631
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// see http://en.wikipedia.org/wiki/List_of_colors
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/*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
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                              0xffdd0000, /. classic red    ./ \
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                              0xff3e9321, /. classic green  ./ \
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                              0xffa23dbb, /. classic purple ./ \
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                              0xffffb347, /. pastel orange  ./ \
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                              0xffcfcfc4, /. pastel gray    ./ \
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                              0xffbff000, /. lime           ./ \
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                              0xffffef00, /. yellow         ./ \
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                              // add new colors here 
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                              0 }*/
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/*
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#define HW_TEAMCOLOR_ARRAY  { 0xffd12b42, /. red    ./ \
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                              0xff4980c1, /. blue   ./ \
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                              0xff6ab530, /. green  ./ \
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                              0xffbc64c4, /. purple ./ \
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                              0xffe76d14, /. orange ./ \
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                              0xff3fb6e6, /. cyan   ./ \
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                              0xffe3e90c, /. yellow ./ \
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                              0xff61d4ac, /. mint   ./ \
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                              0xfff1c3e1, /. pink   ./ \
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                              // add new colors here
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                              0 }*/
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/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
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#define HW_TEAMCOLOR_ARRAY  { 0xffff0204, /* red    */ \
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                              0xff4980c1, /* blue   */ \
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                              0xff1de6ba, /* teal   */ \
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                              0xffb541ef, /* purple */ \
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                              0xffe55bb0, /* pink   */ \
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                              0xff20bf00, /* green  */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   132
                              0xfffe8b0e, /* orange */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   133
                              0xff5f3605, /* brown  */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   134
                              0xffffff01, /* yellow */ \
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   135
                              /* add new colors here */ \
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   136
                              0 }