QTfrontend/SDLs.cpp
author unc0rr
Wed, 24 Jun 2009 19:47:32 +0000
changeset 2192 4763a778c033
parent 2191 20c62f787a4d
child 2210 1cb7118a77dd
permissions -rw-r--r--
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition) - Fix openal's warning (trying to fadeout not loaded music)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "SDLs.h"
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#include "SDL.h"
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#include "hwconsts.h"
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SDLInteraction::SDLInteraction()
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{
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	music = -1;
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	SDL_Init(SDL_INIT_VIDEO);
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	openal_init(50);
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}
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SDLInteraction::~SDLInteraction()
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{
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	SDL_Quit();
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	openal_close();
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}
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QStringList SDLInteraction::getResolutions() const
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{
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	QStringList result;
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	SDL_Rect **modes;
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	modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
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	if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
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	{
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		result << "640x480";
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	} else
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	{
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		for(int i = 0; modes[i]; ++i)
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			if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
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				result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
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	}
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	return result;
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}
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void SDLInteraction::StartMusic()
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{
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	if (music < 0) {
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		music = openal_loadfile(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
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		openal_toggleloop(music);
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		openal_setvolume(music,66);
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    }
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	openal_fadein(music, 50);
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}
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void SDLInteraction::StopMusic()
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{
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	if (music >= 0) openal_fadeout(music, 50);
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}