author | unc0rr |
Sun, 20 Nov 2011 19:45:03 +0300 | |
branch | 0.9.17 |
changeset 6403 | 477034740077 |
parent 6259 | 02765411a912 |
child 6409 | ca93f38a1aab |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 30/10/2010. |
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*/ |
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#import "ObjcExports.h" |
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#import "OverlayViewController.h" |
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#import "AmmoMenuViewController.h" |
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//FIXME: add a proper #import when this is exposed in SDL |
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extern UIView *SDL_getUikitView(void *); |
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// cache the grenade time |
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static NSInteger grenadeTime; |
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// the reference to the newMenu instance |
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static OverlayViewController *overlay_instance; |
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@implementation ObjcExports |
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+(void) setGrenadeTime:(NSInteger) value { |
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grenadeTime = value; |
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} |
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+(NSInteger) grenadeTime { |
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return grenadeTime; |
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} |
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@end |
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#pragma mark - |
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#pragma mark functions called by pascal code |
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BOOL inline isApplePhone() { |
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return (IS_IPAD() == NO); |
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} |
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void startLoadingIndicator() { |
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// this is the first ojbc function called by engine, so we have to initialize some variables here |
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overlay_instance = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
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// in order to get rotation events we have to insert the view inside the first view of the second window |
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//TODO: when multihead make sure that overlay is displayed in the touch-enabled window |
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[SDL_getUikitView(HW_getSDLWindow()) addSubview:overlay_instance.view]; |
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grenadeTime = 2; |
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if ([HWUtils gameType] == gtSave) { |
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[[UIApplication sharedApplication] setIdleTimerDisabled:YES]; |
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overlay_instance.view.backgroundColor = [UIColor blackColor]; |
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overlay_instance.view.alpha = 0.75; |
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overlay_instance.view.userInteractionEnabled = NO; |
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} |
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CGPoint center = overlay_instance.view.center; |
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CGPoint loaderCenter = ((IS_DUALHEAD() || [HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3)); |
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overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
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overlay_instance.loadingIndicator.hidesWhenStopped = YES; |
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overlay_instance.loadingIndicator.center = loaderCenter; |
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[overlay_instance.loadingIndicator startAnimating]; |
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[overlay_instance.view addSubview:overlay_instance.loadingIndicator]; |
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[overlay_instance.loadingIndicator release]; |
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} |
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void stopLoadingIndicator() { |
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HW_zoomSet(1.7); |
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if ([HWUtils gameType] != gtSave) { |
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[overlay_instance.loadingIndicator stopAnimating]; |
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[overlay_instance.loadingIndicator removeFromSuperview]; |
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[HWUtils setGameStatus:gsInGame]; |
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} |
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} |
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void saveFinishedSynching() { |
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[UIView beginAnimations:@"fading from save synch" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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overlay_instance.view.backgroundColor = [UIColor clearColor]; |
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overlay_instance.view.alpha = 1; |
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overlay_instance.view.userInteractionEnabled = YES; |
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[UIView commitAnimations]; |
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[overlay_instance.loadingIndicator stopAnimating]; |
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[overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; |
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[[UIApplication sharedApplication] setIdleTimerDisabled:NO]; |
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[HWUtils setGameStatus:gsInGame]; |
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} |
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void clearView() { |
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// don't use any engine calls here as this function is called every time the ammomenu is opened |
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[UIView beginAnimations:@"remove button" context:NULL]; |
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[UIView setAnimationDuration:ANIMATION_DURATION]; |
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overlay_instance.confirmButton.alpha = 0; |
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overlay_instance.grenadeTimeSegment.alpha = 0; |
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[UIView commitAnimations]; |
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if (overlay_instance.confirmButton) |
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[overlay_instance.confirmButton performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
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if (overlay_instance.grenadeTimeSegment) { |
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[overlay_instance.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
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overlay_instance.grenadeTimeSegment.tag = 0; |
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} |
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grenadeTime = 2; |
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} |
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void updateVisualsNewTurn(void) { |
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[overlay_instance.amvc updateAmmoVisuals]; |
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} |
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// dummy function to prevent linkage fail |
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int SDL_main(int argc, char **argv) { |
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return 0; |
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} |