hedgewars/uCursor.pas
author Michael Hartman <omh1280@gmail.com>
Sun, 30 Dec 2012 09:24:30 -0500
branchwebgl
changeset 8336 4877d7333818
parent 8330 aaefa587e277
child 8444 75db7bb8dce8
permissions -rw-r--r--
uStore.pas: Correctly point to shaders
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unit uCursor;
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interface
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procedure init;
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procedure resetPosition;
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procedure updatePosition;
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implementation
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uses SDLh, uVariables;
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{$IFDEF WEBGL}
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var offsetx, offsety : Integer;
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{$ENDIF}
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procedure init;
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begin
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    resetPosition();
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end;
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procedure resetPosition;
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begin
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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{$IFDEF WEBGL}
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    tx, ty : LongInt;
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{$ENDIF}
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begin
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    SDL_GetMouseState(@x, @y);
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{$IFDEF WEBGL}
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    tx := x;
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    ty := y;
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    x := x + offsetx;
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    y := y + offsety;
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{$ENDIF}
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    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
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        begin
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        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
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        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;
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        if cHasFocus then
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            begin
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            {$IFNDEF WEBGL}
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            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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            {$ELSE}
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            offsetx := cScreenWidth div 2 - tx;
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            offsety := cScreenHeight div 2 - ty;
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            {$ENDIF}
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            end;
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        end
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end;
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end.