hedgewars/uStats.pas
author unc0rr
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- Finish hat selection widget - Now we need to pass hat to engine, save to file, send via net, whatever...
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uStats;
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interface
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uses uGears, uConsts;
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type TStatistics = record
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                   DamageRecv,
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                   DamageGiven: Longword;
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                   StepDamageRecv,
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                   StepDamageGiven,
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                   StepKills: Longword;
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                   MaxStepDamageRecv,
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                   MaxStepDamageGiven,
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                   MaxStepKills: Longword;
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                   FinishedTurns: Longword;
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                   end;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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var
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	TotalRounds: LongInt = -1;
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	FinishedTurnsTotal: LongInt = -1;
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implementation
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uses uTeams, uSound, uMisc;
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var DamageGiven : Longword = 0;
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    DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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procedure HedgehogDamaged(Gear: PGear);
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begin
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if bBetweenTurns then exit;
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if Gear <> CurrentHedgehog^.Gear then
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	inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
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if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Gear^.Damage);
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if Gear^.Health <= Gear^.Damage then
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	begin
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	inc(CurrentHedgehog^.stats.StepKills);
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	inc(Kills);
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	inc(KillsTotal);
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	if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(KillsClan);
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	end;
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inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Gear^.Damage);
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inc(DamageGiven, Gear^.Damage);
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inc(DamageTotal, Gear^.Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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begin
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TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal = 0 then exit;
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inc(CurrentHedgehog^.stats.FinishedTurns);
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if (DamageGiven = DamageTotal) and (DamageTotal > 0) then
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	PlaySound(sndFirstBlood, false)
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else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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	PlaySound(sndStupid, false)
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else if DamageClan <> 0 then
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	if DamageTotal > DamageClan then
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		if random(2) = 0 then
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			PlaySound(sndNutter, false)
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		else
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			PlaySound(sndWatchIt, false)
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	else
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		if random(2) = 0 then
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			PlaySound(sndSameTeam, false)
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		else
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			PlaySound(sndTraitor, false)
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else if DamageGiven <> 0 then
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	if Kills > 0 then
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		PlaySound(sndEnemyDown, false)
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	else
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		PlaySound(sndRegret, false)
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else if AmmoDamagingUsed then
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	PlaySound(sndMissed, false)
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else if (AmmoUsedCount > 0) and not isTurnSkipped then
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	// nothing ?
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else if isTurnSkipped then
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	PlaySound(sndBoring, false)
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else
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	PlaySound(sndCoward, false);
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for t:= 0 to Pred(TeamsCount) do
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	with TeamsArray[t]^ do
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		for i:= 0 to cMaxHHIndex do
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			with Hedgehogs[i].stats do
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				begin
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				inc(DamageRecv, StepDamageRecv);
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				inc(DamageGiven, StepDamageGiven);
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				if StepDamageRecv > MaxStepDamageRecv then MaxStepDamageRecv:= StepDamageRecv;
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				if StepDamageGiven > MaxStepDamageGiven then MaxStepDamageGiven:= StepDamageGiven;
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				if StepKills > MaxStepKills then MaxStepKills:= StepKills;
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				StepKills:= 0;
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				StepDamageRecv:= 0;
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				StepDamageGiven:= 0
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				end;
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Kills:= 0;
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KillsClan:= 0;
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DamageGiven:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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procedure SendStats;
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var i, t: LongInt;
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    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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begin
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msd:= 0; msdhh:= nil;
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msk:= 0; mskhh:= nil;
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mskcnt:= 0;
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for t:= 0 to Pred(TeamsCount) do
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	with TeamsArray[t]^ do
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		begin
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		for i:= 0 to cMaxHHIndex do
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			begin
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			if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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				begin
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				msdhh:= @Hedgehogs[i];
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				msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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				end;
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			if Hedgehogs[i].stats.MaxStepKills >= msk then
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				if Hedgehogs[i].stats.MaxStepKills = msk then
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					inc(mskcnt)
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				else
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					begin
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					mskcnt:= 1;
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					mskhh:= @Hedgehogs[i];
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					msk:= Hedgehogs[i].stats.MaxStepKills
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					end;
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			end
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		end;
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if msdhh <> nil then
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	SendStat(siMaxStepDamage, inttostr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if mskcnt = 1 then
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	SendStat(siMaxStepKills, inttostr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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858
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if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));
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end;
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end.