QTfrontend/newnetclient.cpp
author displacer
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permissions -rw-r--r--
network colors (alpha)
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QDebug>
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#include "newnetclient.h"
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#include "proto.h"
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#include "gameuiconfig.h"
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#include "game.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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char delimeter='\t';
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
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  config(config),
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  m_pGameCFGWidget(pGameCFGWidget),
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  m_pTeamSelWidget(pTeamSelWidget),
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  isChief(false)
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{
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  connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
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  connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
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  connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
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  connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
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	  SLOT(displayError(QAbstractSocket::SocketError)));
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}
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
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{
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  qDebug() << hostName << ":" << port;
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  NetSocket.connectToHost(hostName, port);
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  mynick = nick;
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}
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void HWNewNet::Disconnect()
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{
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  NetSocket.disconnect();
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}
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void HWNewNet::JoinGame(const QString & game)
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{
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  RawSendNet(QString("JOIN %1").arg(game));
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}
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void HWNewNet::AddTeam(const HWTeam & team)
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{
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  RawSendNet(QString("ADDTEAM:") + delimeter +
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	     team.TeamName + delimeter + team.HHName[0] + delimeter + team.HHName[1] + delimeter +
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	     team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter +
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	     team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]);
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}
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void HWNewNet::RemoveTeam(const HWTeam & team)
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{
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  RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
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}
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void HWNewNet::StartGame()
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{
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  RawSendNet(QString("START:"));
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}
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void HWNewNet::SendConfigToEngine()
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{
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}
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void HWNewNet::SendNet(const QByteArray & buf)
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{
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  QString msg = QString(buf.toBase64());
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  qDebug() << "to net:" << buf << ":" << msg;
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  if(msg == "AUM=") {
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    SendConfigToEngine();
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    return ;
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  }
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  //NetBuffer += buf;
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  RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
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}
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void HWNewNet::RawSendNet(const QString & str)
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{
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  RawSendNet(str.toUtf8());
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}
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void HWNewNet::RawSendNet(const QByteArray & buf)
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{
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  NetSocket.write(buf);
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  NetSocket.write("\n", 1);
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}
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void HWNewNet::ClientRead()
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{
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  while (NetSocket.canReadLine()) {
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    ParseLine(NetSocket.readLine().trimmed());
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  }
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}
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void HWNewNet::OnConnect()
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{
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  RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game");
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  RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
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}
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void HWNewNet::OnDisconnect()
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{
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  //emit ChangeInTeams(QStringList());
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  emit Disconnected();
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}
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
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{
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  switch (socketError) {
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  case QAbstractSocket::RemoteHostClosedError:
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    break;
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  case QAbstractSocket::HostNotFoundError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("The host was not found. Please check the host name and port settings."));
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    break;
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  case QAbstractSocket::ConnectionRefusedError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("Connection refused"));
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    break;
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  default:
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    QMessageBox::information(0, tr("Error"),
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			     NetSocket.errorString());
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  }
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}
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void HWNewNet::ParseLine(const QByteArray & line)
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{
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  QString msg = QString::fromUtf8 (line.data(), line.size());
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  qDebug() << "line " << msg << " received";
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  QStringList lst = msg.split(delimeter);
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  if (lst[0] == "ERRONEUSNICKNAME") {
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    QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
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    return;
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  }
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  if (lst[0] == "CONNECTED") {
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    emit Connected();
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    emit EnteredGame();
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    return;
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  }
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  if (lst[0] == "ADDTEAM:") {
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    lst.pop_front();
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    emit AddNetTeam(lst);
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    return;
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  }
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  if (lst[0] == "REMOVETEAM:") {
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    if(lst.size()<3) return;
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    m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
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    return;
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  }
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  if(lst[0]=="SLAVE") {
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    m_pGameCFGWidget->setEnabled(false);
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    m_pTeamSelWidget->setNonInteractive();
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    return;
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  }
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  if (lst[0] == "CONFIGASKED") {
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    isChief=true;
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    ConfigAsked();
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    return;
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  }
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  if (lst[0] == "RUNGAME") {
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    HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?)
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    connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
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    connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
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    connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));
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    game->StartNet();
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  }
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  if (lst[0] == "CONFIGURED") {
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    lst.pop_front();
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    if(lst.size()<5) return;
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    qDebug() << lst;
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    emit seedChanged(lst[0]);
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    emit mapChanged(lst[1]);
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    emit themeChanged(lst[2]);
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    emit initHealthChanged(lst[3].toUInt());
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    emit turnTimeChanged(lst[4].toUInt());
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    //emit fortsModeChanged(lst[5].toInt() != 0); // FIXME: add a getFortsMode in ConfigAsked
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    return;
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  }
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  if(lst[0]=="TEAM_ACCEPTED") {
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    m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
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    return;
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  }
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  if (lst[0] == "CONFIG_PARAM") {
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  	if (lst[1] == "SEED") {
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	  emit seedChanged(lst[2]);
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	  return;
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  	}
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  	if (lst[1] == "MAP") {
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	  emit mapChanged(lst[2]);
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	  return;
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  	}
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  	if (lst[1] == "THEME") {
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	  emit themeChanged(lst[2]);
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	  return;
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  	}
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  	if (lst[1] == "HEALTH") {
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	  emit initHealthChanged(lst[2].toUInt());
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	  return;
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  	}
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  	if (lst[1] == "TURNTIME") {
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	  emit turnTimeChanged(lst[2].toUInt());
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	  return;
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  	}
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  	if (lst[1] == "FORTSMODE") {
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	  emit fortsModeChanged(lst[2].toInt() != 0);
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	  return;
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  	}
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  	if (lst[1] == "HHNUM") {
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	  HWTeam tmptm(lst[2], lst[3].toUInt());
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	  if(m_networkToLocalteams.find(lst[3].toUInt())!=m_networkToLocalteams.end()) {
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	    tmptm=HWTeam(lst[2]); // local team should be changed
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	  }
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	  tmptm.numHedgehogs=lst[4].toUInt();
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	  emit hhnumChanged(tmptm);
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	  return;
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  	}
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  	if (lst[1] == "TEAM_COLOR") {
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	  HWTeam tmptm(lst[2], lst[3].toUInt());
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	  if(m_networkToLocalteams.find(lst[3].toUInt())!=m_networkToLocalteams.end()) {
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	    tmptm=HWTeam(lst[2]); // local team should be changed
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	  }
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	  tmptm.teamColor=QColor(lst[4]);
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	  emit teamColorChanged(tmptm);
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	  return;
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  	}
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  	qDebug() << "unknow config param: " << lst[1];
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    return;
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  }
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  // should be kinda game states, which don't allow "GAMEMSG:" at configure step,
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  // "CONNECTED" at round phase, etc.
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  if (lst[0] == "GAMEMSG:") {
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    QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
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    emit FromNet(em);
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    return;
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  }
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  qDebug() << "unknown net command: " << msg;
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}
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void HWNewNet::ConfigAsked()
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{
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  onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
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  onMapChanged(m_pGameCFGWidget->getCurrentMap());
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  onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
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  onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
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  onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
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}
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void HWNewNet::RunGame()
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{
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  HWGame * game = new HWGame(config, 0);
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  connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
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  connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
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  connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));
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  game->StartNet();
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}
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void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
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{
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  qDebug() << team.getNetID() << ":" << team.numHedgehogs;
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  RawSendNet(QString("CONFIG_PARAM%1HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
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	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
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	     .arg(team.numHedgehogs));
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}
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void HWNewNet::onTeamColorChanged(const HWTeam& team)
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{
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  qDebug() << team.getNetID() << ":" << team.teamColor.name();
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  RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
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	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
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	     .arg(team.teamColor.name()));
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}
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void HWNewNet::onSeedChanged(const QString & seed)
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{
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  RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
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}
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void HWNewNet::onMapChanged(const QString & map)
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{
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  RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
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}
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void HWNewNet::onThemeChanged(const QString & theme)
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{
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  RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
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}
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void HWNewNet::onInitHealthChanged(quint32 health)
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{
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  RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
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}
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void HWNewNet::onTurnTimeChanged(quint32 time)
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{
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  RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
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}
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void HWNewNet::onFortsModeChanged(bool value)
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{
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  RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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}