QTfrontend/game.h
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Update Italian translation
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAME_H
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#define GAME_H
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#include <QString>
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#include "team.h"
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#include "tcpBase.h"
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class GameUIConfig;
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class GameCFGWidget;
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class TeamSelWidget;
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enum GameState {
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	gsNotStarted = 0,
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	gsStarted  = 1,
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	gsInterrupted = 2,
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	gsFinished = 3,
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	gsStopped = 4,
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	gsDestroyed = 5
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};
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class HWGame : public TCPBase
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{
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	Q_OBJECT
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public:
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	HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
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	virtual ~HWGame();
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	void AddTeam(const QString & team);
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	void PlayDemo(const QString & demofilename);
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	void StartLocal();
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	void StartQuick();
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	void StartNet();
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	void StartTraining();
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 protected:
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	virtual QStringList setArguments();
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	virtual void onClientRead();
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	virtual void onClientDisconnect();
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signals:
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	void SendNet(const QByteArray & msg);
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	void GameStateChanged(GameState gameState);
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	void GameStats(char type, const QString & info);
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	void HaveRecord(bool isDemo, const QByteArray & record);
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	void ErrorMessage(const QString &);
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public slots:
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	void FromNet(const QByteArray & msg);
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private:
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    enum GameType {
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        gtLocal    = 1,
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        gtQLocal   = 2,
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        gtDemo     = 3,
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        gtNet      = 4,
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	gtTraining = 5
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    };
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	char msgbuf[MAXMSGCHARS];
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	QString teams[5];
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	QString ammostr;
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	int TeamCount;
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	GameUIConfig * config;
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	GameCFGWidget * gamecfg;
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	TeamSelWidget* m_pTeamSelWidget;
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	GameType gameType;
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	GameState gameState;
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	void commonConfig();
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	void SendConfig();
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	void SendQuickConfig();
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	void SendNetConfig();
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	void SendTrainingConfig();
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	void ParseMessage(const QByteArray & msg);
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	void SetGameState(GameState state);
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};
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#endif