project_files/frontlib/model/teamlist.c
author sheepluva
Sun, 27 Nov 2016 12:58:41 +0100
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permissions -rw-r--r--
make random timers less easy to predict
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "teamlist.h"
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#include "../util/util.h"
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#include "../util/list.h"
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#include "../util/logging.h"
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#include <stdlib.h>
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#include <string.h>
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flib_teamlist *flib_teamlist_create() {
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    return flib_calloc(1, sizeof(flib_teamlist));
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}
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void flib_teamlist_destroy(flib_teamlist *list) {
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    if(list) {
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        for(int i=0; i<list->teamCount; i++) {
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            flib_team_destroy(list->teams[i]);
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        }
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        free(list->teams);
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        free(list);
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    }
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}
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GENERATE_STATIC_LIST_INSERT(insertTeam, flib_team*)
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GENERATE_STATIC_LIST_DELETE(deleteTeam, flib_team*)
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static int findTeam(const flib_teamlist *list, const char *name) {
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    for(int i=0; i<list->teamCount; i++) {
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        if(!strcmp(name, list->teams[i]->name)) {
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            return i;
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        }
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    }
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    return -1;
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}
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int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos) {
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    if(!log_badargs_if2(list==NULL, team==NULL)
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            && !insertTeam(&list->teams, &list->teamCount, team, pos)) {
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        return 0;
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    }
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    return -1;
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}
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int flib_teamlist_delete(flib_teamlist *list, const char *name) {
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    int result = -1;
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    if(!log_badargs_if2(list==NULL, name==NULL)) {
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        int itemid = findTeam(list, name);
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        if(itemid>=0) {
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            flib_team *team = list->teams[itemid];
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            if(!deleteTeam(&list->teams, &list->teamCount, itemid)) {
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                flib_team_destroy(team);
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                result = 0;
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            }
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        }
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    }
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    return result;
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}
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flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name) {
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    flib_team *result = NULL;
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    if(!log_badargs_if2(list==NULL, name==NULL)) {
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        int itemid = findTeam(list, name);
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        if(itemid>=0) {
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            result = list->teams[itemid];
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        }
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    }
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    return result;
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}
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void flib_teamlist_clear(flib_teamlist *list) {
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    if(!log_badargs_if(list==NULL)) {
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        for(int i=0; i<list->teamCount; i++) {
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            flib_team_destroy(list->teams[i]);
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        }
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        free(list->teams);
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        list->teams = NULL;
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        list->teamCount = 0;
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    }
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}
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flib_teamlist *flib_teamlist_copy(flib_teamlist *list) {
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    if(!list) {
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        return NULL;
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    }
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    flib_teamlist *result = flib_teamlist_create();
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    if(result) {
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        bool error = false;
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        for(int i=0; !error && i<list->teamCount; i++) {
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            flib_team *teamcopy = flib_team_copy(list->teams[i]);
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            if(!teamcopy || flib_teamlist_insert(result, teamcopy, i)) {
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                flib_team_destroy(teamcopy);
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                error = true;
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            }
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        }
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        if(error) {
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            flib_teamlist_destroy(result);
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            result = NULL;
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        }
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    }
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    return result;
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}