gameServer/stresstest3.hs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP #-}
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module Main where
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import System.IO
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import System.IO.Error
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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import Control.Monad.State
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import Data.List
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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type SState = Handle
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io = liftIO
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readPacket :: StateT SState IO [String]
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readPacket = do
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    h <- get
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    io $ hGetPacket h []
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    where
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    hGetPacket h buf = do
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        l <- hGetLine h
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        if not $ null l then hGetPacket h (buf ++ [l]) else return buf
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waitPacket :: String -> StateT SState IO Bool
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waitPacket s = do
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    p <- readPacket
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    return $ head p == s
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sendPacket :: [String] -> StateT SState IO ()
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sendPacket s = do
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    h <- get
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    io $ do
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        mapM_ (hPutStrLn h) s
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        hPutStrLn h ""
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        hFlush h
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emulateSession :: StateT SState IO ()
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emulateSession = do
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    n <- io $ randomRIO (100000::Int, 100100)
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    waitPacket "CONNECTED"
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    sendPacket ["NICK", "test" ++ show n]
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    waitPacket "NICK"
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    sendPacket ["PROTO", "41"]
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    waitPacket "PROTO"
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    b <- waitPacket "LOBBY:JOINED"
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    --io $ print b
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    sendPacket ["QUIT", "BYE"]
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    return ()
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testing = Control.OldException.handle print $ do
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    putStr "+"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    evalStateT emulateSession sock
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    --hClose sock
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    putStr "-"
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    hFlush stdout
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forks = forever $ do
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    delay <- randomRIO (0::Int, 80000)
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    threadDelay delay
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    forkIO testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks