misc/liblua/lcode.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 10017 de822cd3df3a
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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/*
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** $Id: lcode.h,v 1.48.1.1 2007/12/27 13:02:25 roberto Exp $
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** Code generator for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lcode_h
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#define lcode_h
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#include "llex.h"
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#include "lobject.h"
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#include "lopcodes.h"
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#include "lparser.h"
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/*
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** Marks the end of a patch list. It is an invalid value both as an absolute
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** address, and as a list link (would link an element to itself).
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*/
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#define NO_JUMP (-1)
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/*
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** grep "ORDER OPR" if you change these enums
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*/
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typedef enum BinOpr {
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  OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
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  OPR_CONCAT,
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  OPR_NE, OPR_EQ,
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  OPR_LT, OPR_LE, OPR_GT, OPR_GE,
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  OPR_AND, OPR_OR,
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  OPR_NOBINOPR
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} BinOpr;
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typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
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#define getcode(fs,e)   ((fs)->f->code[(e)->u.s.info])
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#define luaK_codeAsBx(fs,o,A,sBx)   luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
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#define luaK_setmultret(fs,e)   luaK_setreturns(fs, e, LUA_MULTRET)
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LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
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LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
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LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
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LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
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LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
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LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
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LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
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LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
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LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
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LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
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LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
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LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
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LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
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LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
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LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
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LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
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LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
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LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
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LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
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LUAI_FUNC int luaK_jump (FuncState *fs);
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LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
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LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
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LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
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LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
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LUAI_FUNC int luaK_getlabel (FuncState *fs);
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LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
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LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
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LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
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LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
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#endif