QTfrontend/ui/page/pageselectweapon.cpp
author nemo
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This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QComboBox>
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#include "pageselectweapon.h"
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#include "hwconsts.h"
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#include "selectWeapon.h"
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QLayout * PageSelectWeapon::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    pWeapons = new SelWeaponWidget(cAmmoNumber, this);
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    pageLayout->addWidget(pWeapons);
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    return pageLayout;
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}
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QLayout * PageSelectWeapon::footerLayoutDefinition()
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{
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    QGridLayout * bottomLayout = new QGridLayout();
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    selectWeaponSet = new QComboBox(this);
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    bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1);
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    // first row
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    BtnNew = addButton(tr("New"), bottomLayout, 0, 1);
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    BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2);
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    // second row
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    BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1);
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    BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2);
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    bottomLayout->setColumnStretch(1,1);
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    bottomLayout->setColumnStretch(2,1);
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    return bottomLayout;
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}
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void PageSelectWeapon::connectSignals()
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{
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    connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
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    connect(this, SIGNAL(goBack()), pWeapons, SLOT(save()));
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    connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
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    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
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    connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
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}
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PageSelectWeapon::PageSelectWeapon(QWidget* parent) :  AbstractPage(parent)
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{
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    initPage();
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}