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/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK.*/
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#ifndef __XFIREGAMECLIENT_H__
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#define __XFIREGAMECLIENT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** XfireIsLoaded()
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**
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** returns 1 if application can talk to Xfire, 0 otherwise
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*/
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int XfireIsLoaded();
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/*
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** XfireSetCustomGameDataA()
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**
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** ANSI version to tell xfire of custom game data
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*/
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int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);
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/*
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** XfireSetCustomGameDataA()
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**
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** UNICODE version to tell xfire of custom game data
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*/
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int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);
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/*
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** XfireSetCustomGameDataUTF8()
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**
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** UTF8 version to tell xfire of custom game data
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*/
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int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);
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#ifdef UNICODE
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#define XfireSetCustomGameData XfireSetCustomGameDataW
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#else
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#define XfireSetCustomGameData XfireSetCustomGameDataA
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* __XFIREGAMECLIENT_H__ */
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