qmlfrontend/net_session.h
author unC0Rr
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#ifndef NET_SESSION_H
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#define NET_SESSION_H
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#include <QSharedPointer>
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#include <QSslSocket>
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#include <QStringList>
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#include <QUrl>
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class PlayersListModel;
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class RoomsListModel;
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class NetSession : public QObject {
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  Q_OBJECT
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  const int cMinServerVersion = 3;
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  const int cProtocolVersion = 60;
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  // clang-format off
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  Q_PROPERTY(QUrl url READ url WRITE setUrl NOTIFY urlChanged)
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  Q_PROPERTY(QAbstractSocket::SocketState state READ state NOTIFY stateChanged)
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  Q_PROPERTY(QString nickname READ nickname WRITE setNickname NOTIFY nicknameChanged)
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  Q_PROPERTY(SessionState sessionState READ sessionState NOTIFY sessionStateChanged)
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  Q_PROPERTY(QString room READ room NOTIFY roomChanged)
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  Q_PROPERTY(QString passwordHash READ passwordHash WRITE setPasswordHash NOTIFY passwordHashChanged)
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  // clang-format on
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 public:
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  enum SessionState { NotConnected, Login, Authentication, Lobby, Room, Game };
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  Q_ENUMS(SessionState)
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  explicit NetSession(QObject *parent = nullptr);
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  ~NetSession() override;
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  QUrl url() const;
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  QAbstractSocket::SocketState state() const;
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  QString nickname() const;
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  SessionState sessionState() const;
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  QString room() const;
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  QString passwordHash() const;
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 public slots:
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  void open();
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  void close();
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  void setUrl(const QUrl &url);
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  void setNickname(const QString &nickname);
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  void setPasswordHash(const QString &passwordHash);
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 signals:
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  void urlChanged(const QUrl url);
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  void stateChanged(QAbstractSocket::SocketState state);
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  void nicknameChanged(const QString &nickname);
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  void sessionStateChanged(SessionState sessionState);
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  void warning(const QString &message);
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  void error(const QString &message);
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  void roomChanged(const QString &room);
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  void passwordHashChanged(const QString &passwordHash);
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  void passwordAsked();
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 private slots:
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  void onReadyRead();
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  void parseNetMessage(const QStringList &message);
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  void handleConnected(const QStringList &parameters);
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  void handlePing(const QStringList &parameters);
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  void handleBye(const QStringList &parameters);
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  void handleUnknownCommand(const QStringList &parameters);
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  void handleAddTeam(const QStringList &parameters);
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  void handleAskPassword(const QStringList &parameters);
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  void handleBanList(const QStringList &parameters);
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  void handleCfg(const QStringList &parameters);
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  void handleChat(const QStringList &parameters);
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  void handleClientFlags(const QStringList &parameters);
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  void handleEm(const QStringList &parameters);
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  void handleError(const QStringList &parameters);
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  void handleHhNum(const QStringList &parameters);
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  void handleInfo(const QStringList &parameters);
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  void handleJoined(const QStringList &parameters);
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  void handleJoining(const QStringList &parameters);
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  void handleKicked(const QStringList &parameters);
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  void handleLeft(const QStringList &parameters);
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  void handleLobbyJoined(const QStringList &parameters);
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  void handleLobbyLeft(const QStringList &parameters);
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  void handleNick(const QStringList &parameters);
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  void handleNotice(const QStringList &parameters);
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  void handlePong(const QStringList &parameters);
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  void handleProto(const QStringList &parameters);
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  void handleRedirect(const QStringList &parameters);
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  void handleRemoveTeam(const QStringList &parameters);
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  void handleReplayStart(const QStringList &parameters);
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  void handleRoomAbandoned(const QStringList &parameters);
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  void handleRoom(const QStringList &parameters);
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  void handleRooms(const QStringList &parameters);
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  void handleRoundFinished(const QStringList &parameters);
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  void handleRunGame(const QStringList &parameters);
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  void handleServerAuth(const QStringList &parameters);
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  void handleServerMessage(const QStringList &parameters);
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  void handleServerVars(const QStringList &parameters);
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  void handleTeamAccepted(const QStringList &parameters);
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  void handleTeamColor(const QStringList &parameters);
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  void handleWarning(const QStringList &parameters);
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  void send(const QString &message);
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  void send(const QString &message, const QString &param);
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  void send(const QString &message, const QStringList &parameters);
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  void send(const QStringList &message);
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  void sendPassword();
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  void setSessionState(SessionState sessionState);
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  void setRoom(const QString &room);
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 private:
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  QUrl m_url;
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  QSharedPointer<QTcpSocket> m_socket;
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  QSharedPointer<PlayersListModel> m_playersModel;
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  QSharedPointer<RoomsListModel> m_roomsModel;
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  QString m_nickname;
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  QStringList m_buffer;
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  SessionState m_sessionState;
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  QString m_serverAuthHash;
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  QString m_room;
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  QString m_serverSalt;
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  QString m_serverHash;
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  QString m_clientSalt;
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  QString m_passwordHash;
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  Q_DISABLE_COPY(NetSession)
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};
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#endif  // NET_SESSION_H