qmlfrontend/game_view.h
author unC0Rr
Sun, 01 Dec 2024 21:08:03 +0100
branchtransitional_engine
changeset 16044 5c941f5deeec
parent 16017 e8afb1bf2779
permissions -rw-r--r--
* Introduce concept of invizible walls to constrain outline map generation * Rework some templates to work better with new parameters in rust landgen
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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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#include <QPointer>
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#include <QQuickFramebufferObject>
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#include <QScopedPointer>
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#include "engine_instance.h"
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class GameView : public QQuickFramebufferObject {
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  Q_OBJECT
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  Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
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                 setEngineInstance NOTIFY engineInstanceChanged)
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 public:
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  explicit GameView(QQuickItem* parent = nullptr);
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  Q_INVOKABLE void tick(quint32 delta);
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  EngineInstance* engineInstance() const;
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  Renderer* createRenderer() const override;
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  void executeActions();
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 Q_SIGNALS:
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  void engineInstanceChanged(EngineInstance* engineInstance);
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 public Q_SLOTS:
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  void setEngineInstance(EngineInstance* engineInstance);
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 private:
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  QPointer<EngineInstance> m_engineInstance;
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  QSize m_viewportSize;
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  QPoint m_centerPoint;
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  QList<std::function<void(EngineInstance*)>> m_actions;
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  void addAction(std::function<void(EngineInstance*)>&& action);
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};
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#endif  // GAMEVIEW_H