cocoaTouch/GameSetup.m
author smxx
Fri, 16 Apr 2010 16:04:41 +0000
changeset 3350 5cd02aafc612
parent 3349 5571592f10a8
child 3356 3ae3fccb439e
permissions -rw-r--r--
Engine: * Save screenshots to "Screenshots" sub directory * Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
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//
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//  gameSetup.m
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#import "GameSetup.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_net.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#define BUFFER_SIZE 256
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#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
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@implementation GameSetup
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@synthesize systemSettings, teams;
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-(id) init {
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	if (self = [super init]) {
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    	srandom(time(NULL));
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        ipcPort = (random() % 64541) + 1025;
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        systemSettings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; //should check it exists
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        return self;
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    } else
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        return nil;
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}
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-(NSString *)description {
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    return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,teams,systemSettings];
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}
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-(void) dealloc {
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    [teams release];
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    [systemSettings release];
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	[super dealloc];
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}
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#pragma mark -
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#pragma mark Thread/Network relevant code
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-(void) startThread: (NSString *) selector {
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	SEL usage = NSSelectorFromString(selector);
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	[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
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}
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-(int) sendToEngine: (NSString *)string {
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	unsigned char length = [string length];
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	SDLNet_TCP_Send(csd, &length , 1);
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	return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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-(void) initTeam:(NSArray *)teamLists {
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    teams = [[NSMutableArray alloc] initWithObjects:nil];
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    for (NSString *teamString in teamLists) {
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        //NSString *teamFile = [[NSString alloc] initWithFormat:@"%@.plist", teamString];
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        //NSDictionary *theTeam = [[NSDictionary alloc] initWithContentsOfFile:filePath];
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        //[teams addObject:theTeam];
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        //[theTeam release];
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    }
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    NSDictionary *hogA1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Snow Leopard",@"hogname",@"NoHat",@"hat",nil];
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    NSDictionary *hogA2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Leopard",@"hogname",@"NoHat",@"hat",nil];
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    NSArray *hedgehogs1 = [[NSArray alloc] initWithObjects:hogA1,hogA2,nil];
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    [hogA1 release];
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    [hogA2 release];
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    NSDictionary *firstTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",@"System Cats",@"teamname",
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                               @"star",@"grave",@"Earth",@"fort",@"Classic",@"voicepack",@"hedgewars",@"flag",hedgehogs1,@"hedgehogs",
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                               nil];
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    [hedgehogs1 release];
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    [teams addObject:firstTeam];
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    [firstTeam release];
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    NSDictionary *hogB1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Raichu",@"hogname",@"Bunny",@"hat",nil];
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    NSDictionary *hogB2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Pikachu",@"hogname",@"Bunny",@"hat",nil];
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    NSArray *hedgehogs2 = [[NSArray alloc] initWithObjects:hogB1,hogB2,nil];
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    [hogB1 release];
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    [hogB2 release];
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    NSDictionary *secondTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4100897",@"color",@"0",@"hash",@"Poke-MAN",@"teamname",
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                                @"Badger",@"grave",@"UFO",@"fort",@"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs2,@"hedgehogs",
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                                nil];
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    [hedgehogs2 release];
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    [teams addObject:secondTeam];
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    [secondTeam release];
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}
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-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs{
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    int i;
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    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", [teamData objectForKey:@"hash"], [teamData objectForKey:@"color"], [teamData objectForKey:@"teamname"]];
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    [self sendToEngine: teamHashColorAndName];
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    [teamHashColorAndName release];
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    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
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    [self sendToEngine: grave];
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    [grave release];
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    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
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    [self sendToEngine: fort];
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    [fort release];
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    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
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    [self sendToEngine: voicepack];
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    [voicepack release];
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    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
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    [self sendToEngine: flag];
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    [flag release];
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    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
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    for (i = 0; i < playingHogs; i++) {
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        NSDictionary *hog = [hogs objectAtIndex:i];
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        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %@ %@", [hog objectForKey:@"level"], [hog objectForKey:@"health"], [hog objectForKey:@"hogname"]];
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        [self sendToEngine: hogLevelHealthAndName];
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        [hogLevelHealthAndName release];
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        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
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        [self sendToEngine: hogHat];
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        [hogHat release];
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    }         
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}
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-(void) sendAmmoData:(NSDictionary *)ammoData {
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    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
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    [self sendToEngine: ammloadt];
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    [ammloadt release];
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    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
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    [self sendToEngine: ammdelay];
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    [ammdelay release];
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    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
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    [self sendToEngine: ammprob];
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    [ammprob release];
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   146
    
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    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
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    [self sendToEngine: ammreinf];
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   149
    [ammreinf release];
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   150
    
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    // sent twice so it applies to both teams
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    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
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    [self sendToEngine: ammstore];
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    [self sendToEngine: ammstore];
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    [ammstore release];
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}
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-(void) engineProtocol {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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	IPaddress ip;
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	int eProto;
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	BOOL clientQuit, serverQuit;
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	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
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	Uint8 msgSize;
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	Uint16 gameTicks;
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	if (SDLNet_Init() < 0) {
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		NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
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		exit(EXIT_FAILURE);
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	}
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	/* Resolving the host using NULL make network interface to listen */
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	if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
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		NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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		exit(EXIT_FAILURE);
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	}
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	/* Open a connection with the IP provided (listen on the host's port) */
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	if (!(sd = SDLNet_TCP_Open(&ip))) {
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		NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
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		exit(EXIT_FAILURE);
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	}
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	NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
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	serverQuit = NO;
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	while (!serverQuit) {
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   187
		
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		/* This check the sd if there is a pending connection.
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		 * If there is one, accept that, and open a new socket for communicating */
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		csd = SDLNet_TCP_Accept(sd);
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		if (NULL != csd) {
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			NSLog(@"engineProtocol - Client found");
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			//first byte of the command alwayas contain the size of the command
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			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
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			SDLNet_TCP_Recv(csd, buffer, msgSize);
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			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
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			//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
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			if ('C' == buffer[0]) {
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				NSLog(@"engineProtocol - sending game config");
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   204
                
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				NSArray *teamlist = [[NSArray alloc] initWithObjects:@"this",@"is",@"test",nil];
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   206
                [self initTeam:teamlist];
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   207
                [teamlist release];
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   208
                
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				// send config data data
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				/*
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   211
				seed is arbitrary string
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   212
				addteam <32charsMD5hash> <color> <team name>
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   213
				addhh <level> <health> <hedgehog name>
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				  <level> is 0 for human, 1-5 for bots (5 is the most stupid)
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				ammostore is one byte/number for each ammocount then one for each probability or so
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   216
				*/
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				// local game
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				[self sendToEngine:@"TL"];
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   219
				
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				// seed info
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   221
				[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"];
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   222
				
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				// various flags
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   224
				[self sendToEngine:@"e$gmflags 256"]; 
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   225
				[self sendToEngine:@"e$damagepct 100"];
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				[self sendToEngine:@"e$turntime 45000"];
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				[self sendToEngine:@"e$minestime 3000"];
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				[self sendToEngine:@"e$landadds 4"];
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   229
				[self sendToEngine:@"e$sd_turns 15"];
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   230
				[self sendToEngine:@"e$casefreq 5"];
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   231
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   232
				// dimension of the map
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   233
				[self sendToEngine:@"e$template_filter 1"];
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   235
				// theme info
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   236
				[self sendToEngine:@"etheme Compost"];
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   237
				
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                for (NSDictionary *teamData in teams) {
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   239
                    [self sendTeamData:teamData withPlayingHogs:2];
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                    NSLog(@"teamData sent");
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   241
                }
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   242
                
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                NSDictionary *ammoData = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                          @"939192942219912103223511100120100000021110",@"ammostore_initialqt",
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                                          @"040504054160065554655446477657666666615550",@"ammostore_probability",
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   246
                                          @"000000000000020550000004000700400000000020",@"ammostore_delay",
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   247
                                          @"131111031211111112311411111111111111121110",@"ammostore_crate", nil];
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   248
                [self sendAmmoData: ammoData];
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   249
                [ammoData release];
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   250
                
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			clientQuit = NO;
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			} else {
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				NSLog(@"engineProtocolThread - wrong message or client closed connection");
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				clientQuit = YES;
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   255
			}
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   256
			
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			while (!clientQuit){
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   258
				/* Now we can communicate with the client using csd socket
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				 * sd will remain opened waiting other connections */
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				msgSize = 0;
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   261
				memset(buffer, 0, BUFFER_SIZE);
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				memset(string, 0, BUFFER_SIZE);
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   263
				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
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					clientQuit = YES;
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				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
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					clientQuit = YES;
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   267
				
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				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
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   269
				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
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				switch (buffer[0]) {
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   272
					case '?':
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parents:
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   273
						NSLog(@"Ping? Pong!");
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41aa7b56c17b settings are applied to game launch
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   274
						[self sendToEngine:@"!"];
2693
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parents:
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   275
						break;
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parents:
diff changeset
   276
					case 'E':
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   277
						NSLog(@"ERROR - last console line: [%s]", buffer);
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   278
						clientQuit = YES;
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   279
						break;
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parents:
diff changeset
   280
					case 'e':
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parents:
diff changeset
   281
						sscanf(buffer, "%*s %d", &eProto);
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fe87c2242984 fix the save of the team and rearrange hat/name modification
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   282
						short int netProto = 0;
2799
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   283
						char *versionStr;
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diff changeset
   284
						
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   285
                        HW_versionInfo(&netProto, &versionStr);
2799
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diff changeset
   286
						if (netProto == eProto) {
558b29bf00c5 add a new way to fetch version info from pascal to c
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   287
							NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
2693
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parents:
diff changeset
   288
						} else {
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parents:
diff changeset
   289
							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
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parents:
diff changeset
   290
							clientQuit = YES;
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koda
parents:
diff changeset
   291
						}
3199
1a9938a27677 fixes to the mac build system
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diff changeset
   292
                        
2693
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parents:
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   293
						break;
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koda
parents:
diff changeset
   294
					case 'i':
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parents:
diff changeset
   295
						switch (buffer[1]) {
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parents:
diff changeset
   296
							case 'r':
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koda
parents:
diff changeset
   297
								NSLog(@"Winning team: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   298
								break;
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koda
parents:
diff changeset
   299
							case 'k':
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koda
parents:
diff changeset
   300
								NSLog(@"Best Hedgehog: %s", &buffer[2]);
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koda
parents:
diff changeset
   301
								break;
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koda
parents:
diff changeset
   302
						}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   303
						break;
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koda
parents:
diff changeset
   304
					default:
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   305
						// empty packet or just statistics
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koda
parents:
diff changeset
   306
						break;
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koda
parents:
diff changeset
   307
					// missing case for exiting right away
2697
75880595a9f1 code cleanup and opengles optimizations
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parents: 2696
diff changeset
   308
				}
2693
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koda
parents:
diff changeset
   309
			}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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diff changeset
   310
			NSLog(@"Engine exited, closing server");
2697
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diff changeset
   311
			// wait a little to let the client close cleanly
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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diff changeset
   312
			[NSThread sleepForTimeInterval:2];
2697
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diff changeset
   313
			// Close the client socket
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diff changeset
   314
			SDLNet_TCP_Close(csd);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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parents: 2699
diff changeset
   315
			serverQuit = YES;
2693
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koda
parents:
diff changeset
   316
		}
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koda
parents:
diff changeset
   317
	}
2702
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koda
parents: 2699
diff changeset
   318
	
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   319
	SDLNet_TCP_Close(sd);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   320
	SDLNet_Quit();
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   321
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   322
	[pool release];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   323
	[NSThread exit];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   324
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   325
2696
41aa7b56c17b settings are applied to game launch
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diff changeset
   326
#pragma mark -
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   327
#pragma mark Setting methods
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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parents: 2699
diff changeset
   328
-(const char **)getSettings {
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   329
	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
3006
da6023c2745b restore compilation on simulator and device
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parents: 2799
diff changeset
   330
	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3021
1d3302ac371f move the buttons a little
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parents: 3006
diff changeset
   331
    CGRect screenBounds = [[UIScreen mainScreen] bounds];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   332
    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   333
    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   334
	const char **gameArgs = (const char**) malloc(sizeof(char*) * 8);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   335
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   336
    /*
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   337
    size_t size;
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   338
    // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   339
    sysctlbyname("hw.machine", NULL, &size, NULL, 0); 
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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diff changeset
   340
    char *name = malloc(size);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   341
    // Get the platform name
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   342
    sysctlbyname("hw.machine", name, &size, NULL, 0);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   343
    NSString *machine = [[NSString alloc] initWithUTF8String:name];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   344
    free(name);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   345
    
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   346
   	const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   347
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   348
    // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   349
    if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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diff changeset
   350
        gameArgs[8] = "1";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   351
    else
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   352
        gameArgs[8] = "0";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   353
    [machine release];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3090
diff changeset
   354
    */
3021
1d3302ac371f move the buttons a little
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parents: 3006
diff changeset
   355
    
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   356
    // prevents using an empty nickname
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   357
    NSString *username;
6d8f1c76756d restore and update the old general settings
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parents: 3221
diff changeset
   358
    NSString *originalUsername = [systemSettings objectForKey:@"username"];
3335
2520ee7a5484 new manager for handling (future) rotations
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parents: 3332
diff changeset
   359
    if ([originalUsername length] == 0) {
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   360
        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   361
    } else {
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   362
        username = [[NSString alloc] initWithString:originalUsername];
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   363
    }
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   364
    
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   365
	gameArgs[0] = [username UTF8String];                                                    //UserNick
2520ee7a5484 new manager for handling (future) rotations
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parents: 3332
diff changeset
   366
	gameArgs[1] = [ipcString UTF8String];                                                   //ipcPort
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parents: 3332
diff changeset
   367
	gameArgs[2] = [[[systemSettings objectForKey:@"sound"] stringValue] UTF8String];        //isSoundEnabled
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   368
	gameArgs[3] = [[[systemSettings objectForKey:@"music"] stringValue] UTF8String];        //isMusicEnabled
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   369
	gameArgs[4] = [localeString UTF8String];                                                //cLocaleFName
3332
3c90a923f156 simplify the general settings and review minor stuff
koda
parents: 3328
diff changeset
   370
	gameArgs[5] = [[[systemSettings objectForKey:@"alternate"] stringValue] UTF8String];	//cAltDamage
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   371
	gameArgs[6] = [wSize UTF8String];                                                       //cScreenHeight
2520ee7a5484 new manager for handling (future) rotations
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parents: 3332
diff changeset
   372
    gameArgs[7] = [hSize UTF8String];                                                       //cScreenWidth
3021
1d3302ac371f move the buttons a little
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parents: 3006
diff changeset
   373
    
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
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parents: 3021
diff changeset
   374
    [wSize release];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
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parents: 3021
diff changeset
   375
    [hSize release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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parents: 2699
diff changeset
   376
	[localeString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   377
	[ipcString release];
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   378
    [username release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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parents: 2699
diff changeset
   379
	return gameArgs;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   380
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   381
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   382
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   383
@end