gameServer/EngineInteraction.hs
author nemo
Mon, 11 May 2015 13:53:08 -0400
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child 10983 6aba07ea908b
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE OverloadedStrings #-}
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module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where
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import qualified Data.Set as Set
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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import qualified Data.ByteString.Lazy as BL
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import qualified Data.Map as Map
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import qualified Data.List as L
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import Data.Word
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import Data.Bits
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import Control.Arrow
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import Data.Maybe
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-------------
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import CoreTypes
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import Utils
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{-
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    this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror
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    because standard 'catch' doesn't seem to catch decompression errors for some reason
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-}
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import qualified Codec.Compression.Zlib.Internal as Z
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decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString
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decompressWithoutExceptions = finalise
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                            . Z.foldDecompressStream cons nil err
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                            . Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams
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  where err _ msg = Left msg
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        nil = Right []
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        cons chunk = right (chunk :)
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        finalise = right BL.fromChunks
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{- end snippet  -}
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing-}
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em :: B.ByteString -> B.ByteString
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em = toEngineMsg
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eml :: [B.ByteString] -> B.ByteString
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eml = em . B.concat
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splitMessages :: B.ByteString -> [B.ByteString]
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
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checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
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checkNetCmd msg = check decoded
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    where
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        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
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        check Nothing = (B.empty, B.empty, Nothing)
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        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
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        encode = B.pack . Base64.encode . BW.unpack . B.concat
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        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
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        lft = foldr l Nothing
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        l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
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                      if not $ tst timedMessages m' then n
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                        else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m
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        isNonEmpty = (/=) '+' . B.head . B.tail
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtgfhbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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        timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages
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replayToDemo :: [TeamInfo]
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        -> Map.Map B.ByteString B.ByteString
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        -> Map.Map B.ByteString [B.ByteString]
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        -> [B.ByteString]
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        -> [B.ByteString]
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replayToDemo ti mParams prms msgs = if not sane then [] else concat [
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        [em "TD"]
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        , maybeScript
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        , maybeMap
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        , [eml ["etheme ", head $ prms Map.! "THEME"]]
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        , [eml ["eseed ", mParams Map.! "SEED"]]
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        , [eml ["e$gmflags ", showB gameFlags]]
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        , schemeFlags
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        , schemeAdditional
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        , [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
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        , [eml ["e$feature_size ", mParams Map.! "FEATURE_SIZE"]]
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        , [eml ["e$mapgen ", mapgen]]
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        , mapgenSpecific
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        , concatMap teamSetup ti
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        , msgs
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        , [em "!"]
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        ]
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    where
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        keys1, keys2 :: Set.Set B.ByteString
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        keys1 = Set.fromList ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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        keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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        sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
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            && Set.null (keys2 Set.\\ Map.keysSet prms)
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            && (not . null . drop 41 $ scheme)
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            && (not . null . tail $ prms Map.! "AMMO")
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        mapGenTypes = ["+rnd+", "+maze+", "+drawn+", "+perlin+"]
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        maybeScript = let s = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
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        maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
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        scheme = tail $ prms Map.! "SCHEME"
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        mapgen = mParams Map.! "MAPGEN"
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        templateFilterMsg = eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]
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        mapgenSpecific = case mapgen of
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            "3" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
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            _ -> [templateFilterMsg]
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        gameFlags :: Word32
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        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
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        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
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            $ filter (\(_, (n, _)) -> not $ B.null n)
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            $ zip (drop (length gameFlagConsts) scheme) schemeParams
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        schemeAdditional = let scriptParam = B.tail $ scheme !! 41 in [eml ["e$scriptparam ", scriptParam] | not $ B.null scriptParam]
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        ammoStr :: B.ByteString
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3f4c3fc146c2 Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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        ammoStr = head . tail $ prms Map.! "AMMO"
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        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
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                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
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                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
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        initHealth = scheme !! 27
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        teamSetup :: TeamInfo -> [B.ByteString]
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da5394a3eb0e - Add forgotten ammo definitions
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        teamSetup t = (++) ammo $
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0cd63b963330 Try to prevent hedgehogs number in team desync
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                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
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                : em "erdriven"
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                : eml ["efort ", teamfort t]
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                : take (2 * hhnum t) (
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                    concatMap (\(HedgehogInfo hname hhat) -> [
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                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
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                            , eml ["ehat ", hhat]
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                            ])
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                        $ hedgehogs t
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   154
                        )
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drawnMapData :: B.ByteString -> [B.ByteString]
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   157
drawnMapData =
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   158
          L.map (\m -> eml ["edraw ", BW.pack m])
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        . L.unfoldr by200
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        . BL.unpack
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        . either (const BL.empty) id
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        . decompressWithoutExceptions
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        . BL.pack
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   164
        . L.drop 4
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        . fromMaybe []
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        . Base64.decode
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   167
        . B.unpack
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    where
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        by200 :: [a] -> Maybe ([a], [a])
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        by200 [] = Nothing
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   171
        by200 m = Just $ L.splitAt 200 m
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schemeParams :: [(B.ByteString, Int)]
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schemeParams = [
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      ("e$damagepct", 1)
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    , ("e$turntime", 1000)
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    , ("", 0)
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    , ("e$sd_turns", 1)
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    , ("e$casefreq", 1)
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    , ("e$minestime", 1000)
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   181
    , ("e$minesnum", 1)
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   182
    , ("e$minedudpct", 1)
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    , ("e$explosives", 1)
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    , ("e$healthprob", 1)
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   185
    , ("e$hcaseamount", 1)
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    , ("e$waterrise", 1)
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    , ("e$healthdec", 1)
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    , ("e$ropepct", 1)
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    , ("e$getawaytime", 1)
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c9db53de9c3b Generate config for 'world edge' and 'script param' scheme options
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    , ("e$worldedge", 1)
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   191
    ]
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gameFlagConsts :: [Word32]
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   195
gameFlagConsts = [
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   196
          0x00001000
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   197
        , 0x00000010
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   198
        , 0x00000004
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   199
        , 0x00000008
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   200
        , 0x00000020
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   201
        , 0x00000040
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   202
        , 0x00000080
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   203
        , 0x00000100
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        , 0x00000200
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        , 0x00000400
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   206
        , 0x00000800
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   207
        , 0x00002000
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   208
        , 0x00004000
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   209
        , 0x00008000
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   210
        , 0x00010000
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   211
        , 0x00020000
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   212
        , 0x00040000
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   213
        , 0x00080000
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   214
        , 0x00100000
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   215
        , 0x00200000
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   216
        , 0x00400000
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   217
        , 0x00800000
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   218
        , 0x01000000
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   219
        , 0x02000000
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   220
        , 0x04000000
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   221
        ]
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8d71109b04d2 Some work on loading replay and interaction with checker
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8d71109b04d2 Some work on loading replay and interaction with checker
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   224