project_files/HedgewarsMobile/Classes/RestoreViewController-iPad.xib
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 6708 314929f0a3e1
child 11205 9fd7b8d3cf4d
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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<?xml version="1.0" encoding="UTF-8"?>
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<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
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	<data>
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		<int key="IBDocument.SystemTarget">1056</int>
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		<string key="IBDocument.SystemVersion">10K549</string>
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		<string key="IBDocument.InterfaceBuilderVersion">823</string>
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		<string key="IBDocument.AppKitVersion">1038.36</string>
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		<string key="IBDocument.HIToolboxVersion">461.00</string>
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		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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			<string key="NS.object.0">132</string>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<integer value="1"/>
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		</object>
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		<object class="NSArray" key="IBDocument.PluginDependencies">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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		</object>
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		<object class="NSMutableDictionary" key="IBDocument.Metadata">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="NSArray" key="dict.sortedKeys" id="0">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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			<object class="NSMutableArray" key="dict.values">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="IBProxyObject" id="372490531">
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				<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
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				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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			</object>
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			<object class="IBProxyObject" id="975951072">
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				<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
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				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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			</object>
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			<object class="IBUIView" id="191373211">
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				<reference key="NSNextResponder"/>
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				<int key="NSvFlags">274</int>
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				<object class="NSMutableArray" key="NSSubviews">
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					<bool key="EncodedWithXMLCoder">YES</bool>
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					<object class="IBUIImageView" id="138553579">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">319</int>
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						<string key="NSFrameSize">{540, 640}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<object class="NSCustomResource" key="IBUIImage">
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							<string key="NSClassName">NSImage</string>
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							<string key="NSResourceName">smallerBackground~ipad.png</string>
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						</object>
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					</object>
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					<object class="IBUIButton" id="155385540">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">302</int>
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						<string key="NSFrame">{{84, 517}, {151, 37}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<int key="IBUIContentHorizontalAlignment">0</int>
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						<int key="IBUIContentVerticalAlignment">0</int>
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						<object class="NSFont" key="IBUIFont" id="204967016">
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							<string key="NSName">Helvetica-Bold</string>
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							<double key="NSSize">15</double>
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							<int key="NSfFlags">16</int>
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						</object>
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						<int key="IBUIButtonType">1</int>
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						<string key="IBUINormalTitle">Dismiss</string>
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						<object class="NSColor" key="IBUIHighlightedTitleColor" id="790402446">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MQA</bytes>
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						</object>
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						<object class="NSColor" key="IBUINormalTitleColor" id="829178890">
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							<int key="NSColorSpace">1</int>
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							<bytes key="NSRGB">MCAwIDAuNTAxOTYwODE0AA</bytes>
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						</object>
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						<object class="NSColor" key="IBUINormalTitleShadowColor" id="644451038">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MC41AA</bytes>
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						</object>
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					</object>
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					<object class="IBUIButton" id="202794507">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">299</int>
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						<string key="NSFrame">{{308, 517}, {151, 37}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<int key="IBUITag">1</int>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<int key="IBUIContentHorizontalAlignment">0</int>
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						<int key="IBUIContentVerticalAlignment">0</int>
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						<reference key="IBUIFont" ref="204967016"/>
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						<int key="IBUIButtonType">1</int>
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						<string key="IBUINormalTitle">Restore</string>
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						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
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						<reference key="IBUINormalTitleColor" ref="829178890"/>
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						<reference key="IBUINormalTitleShadowColor" ref="644451038"/>
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					</object>
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					<object class="IBUILabel" id="655269955">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">295</int>
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						<string key="NSFrame">{{216, 35}, {108, 29}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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						<int key="IBUIContentMode">7</int>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<string key="IBUIText">Hmm...</string>
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   114
						<object class="NSFont" key="IBUIFont">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   115
							<string key="NSName">Helvetica-Bold</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   116
							<double key="NSSize">24</double>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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parents:
diff changeset
   117
							<int key="NSfFlags">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   118
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   119
						<object class="NSColor" key="IBUITextColor">
5976
306cedbeb213 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda
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   120
							<int key="NSColorSpace">2</int>
306cedbeb213 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda
parents: 5220
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   121
							<bytes key="NSRGB">MSAwLjc4MDM5MjIyOTYgMAA</bytes>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   122
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   123
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
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diff changeset
   124
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   125
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   126
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   127
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   128
					<object class="IBUILabel" id="19933541">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
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diff changeset
   129
						<reference key="NSNextResponder" ref="191373211"/>
6708
314929f0a3e1 rotation support for other controllers
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diff changeset
   130
						<int key="NSvFlags">282</int>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   131
						<string key="NSFrame">{{80, 375}, {380, 96}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   132
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
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diff changeset
   133
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   134
						<bool key="IBUIClipsSubviews">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   135
						<int key="IBUIContentMode">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   136
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   137
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   138
						<string key="IBUIText">Would you like to restore it?</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   139
						<object class="NSFont" key="IBUIFont" id="276115526">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   140
							<string key="NSName">Helvetica</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   141
							<double key="NSSize">18</double>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   142
							<int key="NSfFlags">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   143
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   144
						<object class="NSColor" key="IBUITextColor">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   145
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   146
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   147
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   148
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   149
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   150
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   151
						<int key="IBUINumberOfLines">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   152
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   153
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   154
					<object class="IBUILabel" id="151967545">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   155
						<reference key="NSNextResponder" ref="191373211"/>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   156
						<int key="NSvFlags">306</int>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   157
						<string key="NSFrame">{{80, 87}, {380, 96}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   158
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   159
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   160
						<bool key="IBUIClipsSubviews">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   161
						<int key="IBUIContentMode">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   162
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   163
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   164
						<string key="IBUIText">It appears you didn't complete your last game!</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   165
						<reference key="IBUIFont" ref="276115526"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   166
						<object class="NSColor" key="IBUITextColor">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   167
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   168
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   169
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   170
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   171
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   172
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   173
						<int key="IBUINumberOfLines">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   174
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   175
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   176
					<object class="IBUIImageView" id="129485928">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   177
						<reference key="NSNextResponder" ref="191373211"/>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   178
						<int key="NSvFlags">301</int>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   179
						<string key="NSFrame">{{150, 191}, {240, 160}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   180
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   181
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   182
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   183
						<object class="NSCustomResource" key="IBUIImage">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   184
							<string key="NSClassName">NSImage</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   185
							<string key="NSResourceName">denied.png</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   186
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   187
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   188
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   189
				<string key="NSFrameSize">{540, 640}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   190
				<reference key="NSSuperview"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   191
				<reference key="IBUIBackgroundColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   192
				<int key="IBUIContentMode">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   193
				<object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   194
					<int key="interfaceOrientation">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   195
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   196
				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   197
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   198
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   199
		<object class="IBObjectContainer" key="IBDocument.Objects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   200
			<object class="NSMutableArray" key="connectionRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   201
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   202
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   203
					<object class="IBCocoaTouchOutletConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   204
						<string key="label">view</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   205
						<reference key="source" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   206
						<reference key="destination" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   207
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   208
					<int key="connectionID">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   209
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   210
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   211
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   212
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   213
						<reference key="source" ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   214
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   215
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   216
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   217
					<int key="connectionID">21</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   218
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   219
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   220
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   221
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   222
						<reference key="source" ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   223
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   224
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   225
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   226
					<int key="connectionID">22</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   227
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   228
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   229
			<object class="IBMutableOrderedSet" key="objectRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   230
				<object class="NSArray" key="orderedObjects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   231
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   232
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   233
						<int key="objectID">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   234
						<reference key="object" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   235
						<reference key="children" ref="1000"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   236
						<nil key="parent"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   237
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   238
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   239
						<int key="objectID">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   240
						<reference key="object" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   241
						<object class="NSMutableArray" key="children">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   242
							<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   243
							<reference ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   244
							<reference ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   245
							<reference ref="655269955"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   246
							<reference ref="19933541"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   247
							<reference ref="151967545"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   248
							<reference ref="129485928"/>
6708
314929f0a3e1 rotation support for other controllers
koda
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diff changeset
   249
							<reference ref="138553579"/>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   250
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   251
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   252
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   253
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   254
						<int key="objectID">-1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   255
						<reference key="object" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   256
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   257
						<string key="objectName">File's Owner</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   258
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   259
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   260
						<int key="objectID">-2</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   261
						<reference key="object" ref="975951072"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   262
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   263
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   264
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   265
						<int key="objectID">15</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   266
						<reference key="object" ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   267
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   268
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   269
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   270
						<int key="objectID">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   271
						<reference key="object" ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   272
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   273
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   274
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   275
						<int key="objectID">18</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   276
						<reference key="object" ref="655269955"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   277
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   278
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   279
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   280
						<int key="objectID">19</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   281
						<reference key="object" ref="19933541"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   282
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   283
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   284
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   285
						<int key="objectID">20</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   286
						<reference key="object" ref="129485928"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   287
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   288
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   289
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   290
						<int key="objectID">23</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   291
						<reference key="object" ref="151967545"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   292
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   293
					</object>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   294
					<object class="IBObjectRecord">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   295
						<int key="objectID">24</int>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   296
						<reference key="object" ref="138553579"/>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   297
						<reference key="parent" ref="191373211"/>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   298
					</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   299
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   300
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   301
			<object class="NSMutableDictionary" key="flattenedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   302
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   303
				<object class="NSArray" key="dict.sortedKeys">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   304
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   305
					<string>-1.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   306
					<string>-2.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   307
					<string>1.IBEditorWindowLastContentRect</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   308
					<string>1.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   309
					<string>15.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   310
					<string>15.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   311
					<string>16.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   312
					<string>16.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   313
					<string>18.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   314
					<string>18.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   315
					<string>19.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   316
					<string>19.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   317
					<string>20.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   318
					<string>20.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   319
					<string>23.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   320
					<string>23.IBViewBoundsToFrameTransform</string>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   321
					<string>24.IBPluginDependency</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   322
					<string>24.IBViewBoundsToFrameTransform</string>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   323
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   324
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   325
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   326
					<string>RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   327
					<string>UIResponder</string>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   328
					<string>{{650, 289}, {540, 640}}</string>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   329
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   330
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   331
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   332
						<bytes key="NSTransformStruct">P4AAAL+AAABDlIAAw2gAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   333
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   334
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   335
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   336
						<bytes key="NSTransformStruct">P4AAAL+AAABEAkAAw2gAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   337
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   338
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   339
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   340
						<bytes key="NSTransformStruct">P4AAAL+AAABDXAAAw3UAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   341
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   342
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   343
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   344
						<bytes key="NSTransformStruct">AUKgAABDmYAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   345
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   346
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   347
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   348
						<bytes key="NSTransformStruct">P4AAAL+AAABDFgAAw8cAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   349
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   350
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   351
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   352
						<bytes key="NSTransformStruct">P4AAAL+AAABCoAAAw9uAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   353
					</object>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   354
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   355
					<object class="NSAffineTransform"/>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   356
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   357
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   358
			<object class="NSMutableDictionary" key="unlocalizedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   359
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   360
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   361
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   362
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   363
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   364
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   365
			<nil key="activeLocalization"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   366
			<object class="NSMutableDictionary" key="localizations">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   367
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   368
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   369
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   370
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   371
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   372
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   373
			<nil key="sourceID"/>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   374
			<int key="maxID">24</int>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   375
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   376
		<object class="IBClassDescriber" key="IBDocument.Classes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   377
			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   378
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   379
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   380
					<string key="className">RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   381
					<string key="superclassName">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   382
					<object class="NSMutableDictionary" key="actions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   383
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   384
						<string key="NS.object.0">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   385
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   386
					<object class="NSMutableDictionary" key="actionInfosByName">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   387
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   388
						<object class="IBActionInfo" key="NS.object.0">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   389
							<string key="name">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   390
							<string key="candidateClassName">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   391
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   392
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   393
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   394
						<string key="majorKey">IBProjectSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   395
						<string key="minorKey">Classes/RestoreViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   396
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   397
				</object>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   398
				<object class="IBPartialClassDescription">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   399
					<string key="className">UILabel</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   400
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   401
						<string key="majorKey">IBProjectSource</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   402
						<string key="minorKey">Classes/ExtraCategories.h</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   403
					</object>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   404
				</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   405
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   406
			<object class="NSMutableArray" key="referencedPartialClassDescriptionsV3.2+">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   407
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   408
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   409
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   410
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   411
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   412
						<string key="minorKey">Foundation.framework/Headers/NSError.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   413
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   414
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   415
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   416
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   417
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   418
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   419
						<string key="minorKey">Foundation.framework/Headers/NSFileManager.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   420
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   421
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   422
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   423
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   424
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   425
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   426
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueCoding.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   427
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   428
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   429
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   430
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   431
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   432
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   433
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueObserving.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   434
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   435
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   436
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   437
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   438
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   439
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   440
						<string key="minorKey">Foundation.framework/Headers/NSKeyedArchiver.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   441
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   442
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   443
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   444
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   445
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   446
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   447
						<string key="minorKey">Foundation.framework/Headers/NSObject.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   448
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   449
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   450
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   451
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   452
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   453
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   454
						<string key="minorKey">Foundation.framework/Headers/NSRunLoop.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   455
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   456
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   457
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   458
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   459
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   460
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   461
						<string key="minorKey">Foundation.framework/Headers/NSThread.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   462
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   463
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   464
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   465
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   466
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   467
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   468
						<string key="minorKey">Foundation.framework/Headers/NSURL.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   469
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   470
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   471
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   472
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   473
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   474
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   475
						<string key="minorKey">Foundation.framework/Headers/NSURLConnection.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   476
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   477
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   478
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   479
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   480
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   481
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   482
						<string key="minorKey">QuartzCore.framework/Headers/CAAnimation.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   483
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   484
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   485
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   486
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   487
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   488
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   489
						<string key="minorKey">QuartzCore.framework/Headers/CALayer.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   490
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   491
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   492
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   493
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   494
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   495
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   496
						<string key="minorKey">UIKit.framework/Headers/UIAccessibility.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   497
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   498
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   499
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   500
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   501
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   502
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   503
						<string key="minorKey">UIKit.framework/Headers/UINibLoading.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   504
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   505
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   506
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   507
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   508
					<object class="IBClassDescriptionSource" key="sourceIdentifier" id="749404015">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   509
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   510
						<string key="minorKey">UIKit.framework/Headers/UIResponder.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   511
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   512
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   513
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   514
					<string key="className">UIButton</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   515
					<string key="superclassName">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   516
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   517
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   518
						<string key="minorKey">UIKit.framework/Headers/UIButton.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   519
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   520
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   521
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   522
					<string key="className">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   523
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   524
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   525
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   526
						<string key="minorKey">UIKit.framework/Headers/UIControl.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   527
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   528
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   529
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   530
					<string key="className">UIImageView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   531
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   532
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   533
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   534
						<string key="minorKey">UIKit.framework/Headers/UIImageView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   535
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   536
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   537
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   538
					<string key="className">UILabel</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   539
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   540
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   541
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   542
						<string key="minorKey">UIKit.framework/Headers/UILabel.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   543
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   544
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   545
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   546
					<string key="className">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   547
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   548
					<reference key="sourceIdentifier" ref="749404015"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   549
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   550
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   551
					<string key="className">UISearchBar</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   552
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   553
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   554
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   555
						<string key="minorKey">UIKit.framework/Headers/UISearchBar.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   556
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   557
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   558
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   559
					<string key="className">UISearchDisplayController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   560
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   561
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   562
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   563
						<string key="minorKey">UIKit.framework/Headers/UISearchDisplayController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   564
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   565
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   566
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   567
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   568
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   569
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   570
						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   571
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   572
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   573
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   574
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   575
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   576
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   577
						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   578
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   579
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   580
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   581
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   582
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   583
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   584
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   585
						<string key="minorKey">UIKit.framework/Headers/UIView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   586
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   587
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   588
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   589
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   590
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   591
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   592
						<string key="minorKey">UIKit.framework/Headers/UINavigationController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   593
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   594
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   595
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   596
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   597
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   598
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   599
						<string key="minorKey">UIKit.framework/Headers/UIPopoverController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   600
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   601
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   602
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   603
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   604
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   605
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   606
						<string key="minorKey">UIKit.framework/Headers/UISplitViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   607
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   608
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   609
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   610
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   611
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   612
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   613
						<string key="minorKey">UIKit.framework/Headers/UITabBarController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   614
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   615
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   616
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   617
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   618
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   619
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   620
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   621
						<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   622
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   623
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   624
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   625
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   626
		<int key="IBDocument.localizationMode">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   627
		<string key="IBDocument.TargetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   628
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   629
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   630
			<integer value="1056" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   631
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   632
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   633
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   634
			<integer value="3000" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   635
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   636
		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   637
		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   638
		<int key="IBDocument.defaultPropertyAccessControl">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   639
		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   640
			<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   641
			<object class="NSArray" key="dict.sortedKeys">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   642
				<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   643
				<string>denied.png</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   644
				<string>smallerBackground~ipad.png</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   645
			</object>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   646
			<object class="NSMutableArray" key="dict.values">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   647
				<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   648
				<string>{240, 160}</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   649
				<string>{540, 640}</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   650
			</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   651
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   652
		<string key="IBCocoaTouchPluginVersion">132</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   653
	</data>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   654
</archive>