project_files/HedgewarsMobile/Resources/clickSound.caf
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 6871 5aadbfe02613
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
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