hedgewars/uStats.pas
author Stepan777 <stepik-777@mail.ru>
Fri, 08 Jun 2012 02:52:35 +0400
changeset 7198 5debd5fe526e
parent 7151 ec15d9e1a7e3
child 7576 65d29988fd3d
child 7850 fcbb024090a4
permissions -rw-r--r--
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRounds: LongInt;
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    FinishedTurnsTotal: LongInt;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uDebug, uMisc;
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var DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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    vpHurtSameClan: PVoicepack = nil;
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    vpHurtEnemy: PVoicepack = nil;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
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else
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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//////////////////////////
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inc(Attacker^.stats.StepDamageGiven, Damage);
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inc(Attacker^.stats.DamageGiven, Damage);
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inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if killed then
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    begin
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    inc(Attacker^.stats.StepKills);
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    inc(Kills);
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    inc(KillsTotal);
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    inc(Attacker^.Team^.stats.Kills);
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    if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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        begin
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        inc(Attacker^.Team^.stats.TeamKills);
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        inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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    end;
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    if Gear = Attacker^.Gear then
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        inc(Attacker^.Team^.stats.Suicides);
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        inc(KillsClan);
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    end;
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inc(DamageTotal, Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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begin
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TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal <> 0 then
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    begin
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    inc(CurrentHedgehog^.stats.FinishedTurns);
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    if (CurrentHedgehog^.stats.DamageGiven = DamageTotal) and (DamageTotal > 0) then
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        AddVoice(sndFirstBlood, CurrentTeam^.voicepack)
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    else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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        begin
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        AddVoice(sndStupid, PreviousTeam^.voicepack);
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        if CurrentHedgehog^.stats.DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then 
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            AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if DamageClan <> 0 then
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        if DamageTotal > DamageClan then
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            if random(2) = 0 then
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                AddVoice(sndNutter, CurrentTeam^.voicepack)
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            else
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                AddVoice(sndWatchIt, vpHurtSameClan)
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        else
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            if random(2) = 0 then
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                AddVoice(sndSameTeam, vpHurtSameClan)
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            else
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                AddVoice(sndTraitor, vpHurtSameClan)
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    else if CurrentHedgehog^.stats.StepDamageGiven <> 0 then
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        if Kills > 0 then
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            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
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        else
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            AddVoice(sndRegret, vpHurtEnemy)
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    else if AmmoDamagingUsed then
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        AddVoice(sndMissed, PreviousTeam^.voicepack)
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    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
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        begin end// nothing ?
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    else if isTurnSkipped then
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        begin
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        AddVoice(sndBoring, PreviousTeam^.voicepack);
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        AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if not PlacingHogs then
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        AddVoice(sndCoward, PreviousTeam^.voicepack);
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    end;
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for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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    with TeamsArray[t]^ do
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i].stats do
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                begin
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                inc(DamageRecv, StepDamageRecv);
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                inc(DamageGiven, StepDamageGiven);
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                if StepDamageRecv > MaxStepDamageRecv then
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                    MaxStepDamageRecv:= StepDamageRecv;
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                if StepDamageGiven > MaxStepDamageGiven then
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                    MaxStepDamageGiven:= StepDamageGiven;
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                if StepKills > MaxStepKills then
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                    MaxStepKills:= StepKills;
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                StepKills:= 0;
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                StepDamageRecv:= 0;
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                StepDamageGiven:= 0
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                end;
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for t:= 0 to Pred(ClansCount) do
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    with ClansArray[t]^ do
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        begin
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        SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
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        end;
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Kills:= 0;
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KillsClan:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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begin
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if time > 4000 then
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    begin
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    writeln(stdout, 'FLIGHT');
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    writeln(stdout, Gear^.Hedgehog^.Team^.TeamName);
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    writeln(stdout, inttostr(time));
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    writeln(stdout, '');
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    end
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end;
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procedure SendStats;
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var i, t: LongInt;
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    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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    maxTeamKills : Longword;
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    maxTeamKillsName : shortstring;
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    maxTurnSkips : Longword;
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    maxTurnSkipsName : shortstring;
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    maxTeamDamage : Longword;
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    maxTeamDamageName : shortstring;
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    winnersClan : PClan;
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begin
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msd:= 0; msdhh:= nil;
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msk:= 0; mskhh:= nil;
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mskcnt:= 0;
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maxTeamKills := 0;
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maxTurnSkips := 0;
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maxTeamDamage := 0;
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winnersClan:= nil;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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    begin
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        if not ExtDriven then
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            SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
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        for i:= 0 to cMaxHHIndex do
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            begin
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            if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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                begin
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                msdhh:= @Hedgehogs[i];
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                msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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                end;
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            if Hedgehogs[i].stats.MaxStepKills >= msk then
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                if Hedgehogs[i].stats.MaxStepKills = msk then
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                    inc(mskcnt)
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                else
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                    begin
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                    mskcnt:= 1;
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                    mskhh:= @Hedgehogs[i];
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                    msk:= Hedgehogs[i].stats.MaxStepKills
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   235
                    end;
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   236
        end;
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        { send player stats for winner teams }
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        if Clan^.ClanHealth > 0 then
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            begin
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            winnersClan:= Clan;
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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   244
        end;
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        { determine maximum values of TeamKills, TurnSkips, TeamDamage }
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        if stats.TeamKills > maxTeamKills then
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   248
            begin
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            maxTeamKills := stats.TeamKills;
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            maxTeamKillsName := TeamName;
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   251
        end;
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        if stats.TurnSkips > maxTurnSkips then
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   253
            begin
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            maxTurnSkips := stats.TurnSkips;
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            maxTurnSkipsName := TeamName;
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   256
        end;
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   257
        if stats.TeamDamage > maxTeamDamage then
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   258
            begin
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   259
            maxTeamDamage := stats.TeamDamage;
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            maxTeamDamageName := TeamName;
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   261
        end;
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75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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   263
    end;
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75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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{ now send player stats for loser teams }
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for t:= 0 to Pred(TeamsCount) do
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    begin
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   268
    with TeamsArray[t]^ do
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        begin
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        if Clan^.ClanHealth = 0 then
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   271
            begin
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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        end;
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   275
    end;
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   276
end;
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if msdhh <> nil then
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   279
    SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if mskcnt = 1 then
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   281
    SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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   282
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   283
if maxTeamKills > 1 then
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   284
    SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
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if maxTurnSkips > 2 then
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   286
    SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
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if maxTeamDamage > 30 then
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   288
    SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
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   289
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if KilledHHs > 0 then
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    SendStat(siKilledHHs, IntToStr(KilledHHs));
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   293
// now to console
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   294
if winnersClan <> nil then 
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   295
    begin
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   296
    writeln(stdout, 'WINNERS');
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   297
    for t:= 0 to winnersClan^.TeamsNumber - 1 do
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   298
        writeln(stdout, winnersClan^.Teams[t]^.TeamName);
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   299
    end
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   300
else
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    writeln(stdout, 'DRAW');
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writeln(stdout, '');
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end;
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procedure initModule;
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begin
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    TotalRounds:= -1;
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    FinishedTurnsTotal:= -1;
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end;
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procedure freeModule;
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begin
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end;
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end.