project_files/HedgewarsMobile/Classes/CreationChamber.m
author Stepan777 <stepik-777@mail.ru>
Fri, 08 Jun 2012 02:52:35 +0400
changeset 7198 5debd5fe526e
parent 6908 896ed2afcfb8
child 8441 a00b0fa0dbd7
permissions -rw-r--r--
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import "CreationChamber.h"
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@implementation CreationChamber
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#pragma mark Checking status
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+(void) createFirstLaunch {
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    DLog(@"Creating necessary files");
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    NSInteger index;
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    // SAVES - just delete and overwrite
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
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        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
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    [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY()
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                              withIntermediateDirectories:NO
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                                               attributes:nil
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                                                    error:NULL];
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    // SCREENSHOTS - just create it the first time
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SCREENSHOTS_DIRECTORY()] == NO)
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        [[NSFileManager defaultManager] createDirectoryAtPath:SCREENSHOTS_DIRECTORY()
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    // SETTINGS - nsuserdefaults ftw
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    [self createSettings];
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    // TEAMS - update exisiting teams with new format
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    NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil];
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    index = 0;
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    for (NSString *name in teamNames)
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        [self createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];
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    [teamNames release];
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    // SCHEMES - always overwrite and delete custom ones
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
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        [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
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    NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate",
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                            @"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless",
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                            @"Thinking with Portals",@"King Mode",nil];
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    index = 0;
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    for (NSString *name in schemeNames)
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        [self createSchemeNamed:name ofType:index++];
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    [schemeNames release];
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    // WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
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    NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
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                            @"Minefield",@"Thinking with Portals",nil];
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    index = 0;
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    for (NSString *name in weaponNames)
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        [self createWeaponNamed:name ofType:index++];
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    [weaponNames release];
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}
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#pragma mark Settings
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+(void) createSettings {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"];
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    // don't overwrite these two strings when present
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    if ([settings objectForKey:@"username"] == nil)
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        [settings setObject:@"" forKey:@"username"];
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    if ([settings objectForKey:@"password"] == nil)
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        [settings setObject:@"" forKey:@"password"];
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    [settings synchronize];
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}
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#pragma mark Teams
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+(void) createTeamNamed:(NSString *)nameWithoutExt {
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    [self createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO];
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}
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
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    [self createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO];
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}
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSArray *customNames;
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    NSArray *customHats;
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    NSString *flag, *grave, *voicepack, *fort;
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    switch (type) {
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        default: // default
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            customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified",
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                           @"Uknown",@"Secret",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil];
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            flag = @"hedgewars";
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            grave = @"Statue";
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            voicepack = @"Default";
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            fort = @"Plane";
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            break;
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        case 1:  // ninjas
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            customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight",
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                          @"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil];
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            flag = @"japan";
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            grave = @"bp2";
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            voicepack = @"Singer";
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            fort = @"Wood";
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            break;
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        case 2: // pirates
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            customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee",
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                           @"Dirty Ben",@"Morris",@"Cruise Seymour",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack",
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                          @"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil];
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            flag = @"cm_pirate";
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            grave = @"chest";
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            voicepack = @"Pirate";
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            fort = @"Hydrant";
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            break;
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        case 3: // robots
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            customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",
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                          @"cyborg2",nil];
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            flag = @"cm_binary";
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            grave = @"Rip";
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            voicepack = @"Robot";
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            fort = @"UFO";
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            break;
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             [NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level",
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                             [customNames objectAtIndex:i],@"hogname",
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                             [customHats objectAtIndex:i],@"hat",
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                             nil];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    [customHats release];
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   165
    [customNames release];
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   166
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             @"0",@"hash",
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                             grave,@"grave",
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                             fort,@"fort",
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                             voicepack,@"voicepack",
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                             flag,@"flag",
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                             hedgehogs,@"hedgehogs",
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                             nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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#pragma mark Weapons
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+(void) createWeaponNamed:(NSString *)nameWithoutExt {
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    [self createWeaponNamed:nameWithoutExt ofType:0];
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   187
}
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   188
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   189
+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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   191
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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   198
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   199
    NSInteger ammolineSize = HW_getNumberOfWeapons();
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    NSString *qt, *prob, *delay, *crate;
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    switch (type) {
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        default: //default
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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   205
            delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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   208
        case 1:  //crazy
5200
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   209
            qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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   211
            delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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   213
            break;
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   214
        case 2:  //pro mode
5200
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   215
            qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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   218
            crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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   219
            break;
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   220
        case 3:  //shoppa
5200
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   221
            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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   222
            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   223
            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   224
            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
4281
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   225
            break;
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   226
        case 4:  //clean slate
5200
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   227
            qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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   228
            prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   229
            delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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   230
            crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
4281
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   231
            break;
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   232
        case 5:  //minefield
5200
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   233
            qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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   234
            prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   235
            delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   236
            crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
4284
57a501a69e5f update iFrontend with new schemes and weaps, fix up smaller glitches
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diff changeset
   237
            break;
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   238
        case 6:  //thinking with portals
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   239
            qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   240
            prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   241
            delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   242
            crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
4281
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parents:
diff changeset
   243
            break;
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parents:
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   244
    }
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   245
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   246
    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   247
                               prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   248
    [qt release];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   249
    [prob release];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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   250
    [delay release];
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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diff changeset
   251
    [crate release];
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diff changeset
   252
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   253
    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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parents:
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   254
    [theWeapon writeToFile:weaponFile atomically:YES];
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parents:
diff changeset
   255
    [weaponFile release];
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koda
parents:
diff changeset
   256
    [theWeapon release];
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koda
parents:
diff changeset
   257
}
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parents:
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   258
6103
55ecfbf834e3 convert creation chamber functions to class methods
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diff changeset
   259
#pragma mark Schemes
55ecfbf834e3 convert creation chamber functions to class methods
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   260
+(void) createSchemeNamed:(NSString *)nameWithoutExt {
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fe19af8278e6 ios, this method belongs here
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diff changeset
   261
    [self createSchemeNamed:nameWithoutExt ofType:0];
6103
55ecfbf834e3 convert creation chamber functions to class methods
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diff changeset
   262
}
55ecfbf834e3 convert creation chamber functions to class methods
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diff changeset
   263
55ecfbf834e3 convert creation chamber functions to class methods
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parents: 5984
diff changeset
   264
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
4281
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parents:
diff changeset
   265
    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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koda
parents:
diff changeset
   266
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   267
    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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koda
parents:
diff changeset
   268
        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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parents:
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   269
                                  withIntermediateDirectories:NO
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parents:
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   270
                                                   attributes:nil
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parents:
diff changeset
   271
                                                        error:NULL];
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parents:
diff changeset
   272
    }
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parents:
diff changeset
   273
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
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   274
    // load data to get the size of the arrays and their default values
5185
7607a64e1853 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
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diff changeset
   275
    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   276
    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   277
    for (NSDictionary *basicDict in basicSettings)
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   278
        [basicArray addObject:[basicDict objectForKey:@"default"]];
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   279
    [basicSettings release];
4281
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parents:
diff changeset
   280
5185
7607a64e1853 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
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diff changeset
   281
    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
koda
parents: 4976
diff changeset
   282
    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6865
diff changeset
   283
    for (NSUInteger i = 0; i < [mods count]; i++)
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
koda
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diff changeset
   284
        [gamemodArray addObject:[NSNumber numberWithBool:NO]];
102fef5ca5fc add getawaytime and tagteam mode to ios
koda
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diff changeset
   285
    [mods release];
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   286
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   287
    switch (type) {
6104
117bdf4e7af9 create teams programmatically
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diff changeset
   288
        default: // default
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   289
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   290
            break;
6104
117bdf4e7af9 create teams programmatically
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parents: 6103
diff changeset
   291
        case 1:  // pro mode
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   292
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   293
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   294
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   295
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   296
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   297
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   298
        case 2:  // shoppa
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   299
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   300
            [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   301
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   302
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   303
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   304
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   305
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   306
            [gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   307
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   308
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   309
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   310
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   311
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   312
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   313
        case 3:  // clean slate
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   314
            [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   315
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   316
            [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   317
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   318
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   319
        case 4:  // minefield
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   320
            [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   321
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   322
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   323
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   324
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   325
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   326
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   327
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   328
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   329
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   330
        case 5:  // barrel mayhem
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   331
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   332
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   333
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   334
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   335
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   336
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   337
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   338
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   339
        case 6:  // tunnel hogs
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   340
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   341
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   342
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   343
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   344
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   345
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   346
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   347
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   348
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   349
            [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   350
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   351
        case 7:  // fort mode
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   352
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   353
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   354
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   355
            [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   356
            [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   357
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   358
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   359
        case 8:  // timeless
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   360
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   361
            [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   362
            [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   363
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   364
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   365
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   366
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   367
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   368
            [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   369
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   370
        case 9:  // thinking with portals
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   371
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   372
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   373
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   374
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   375
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   376
            [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   377
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   378
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   379
        case 10: // king mode
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   380
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   381
            [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   382
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   383
    }
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
koda
parents: 4976
diff changeset
   384
4281
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   385
    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   386
                                      basicArray,@"basic",
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   387
                                      gamemodArray,@"gamemod",
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   388
                                      nil];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   389
    [gamemodArray release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   390
    [basicArray release];
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   391
4281
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   392
    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   393
    
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   394
    [theScheme writeToFile:schemeFile atomically:YES];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   395
    [schemeFile release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   396
    [theScheme release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   397
}
6103
55ecfbf834e3 convert creation chamber functions to class methods
koda
parents: 5984
diff changeset
   398
55ecfbf834e3 convert creation chamber functions to class methods
koda
parents: 5984
diff changeset
   399
@end