project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.h
author belphegorr <szabibibi@gmail.com>
Sun, 19 Aug 2012 02:51:05 +0300
changeset 7478 5dfc77558e07
parent 6659 a6030b32b222
child 8441 a00b0fa0dbd7
permissions -rwxr-xr-x
Added a story ending mission/cut-scene
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//
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//  MGSplitCornersView.h
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//  MGSplitView
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//
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//  Created by Matt Gemmell on 28/07/2010.
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//  Copyright 2010 Instinctive Code.
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//
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#import <UIKit/UIKit.h>
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typedef enum _MGCornersPosition {
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	MGCornersPositionLeadingVertical	= 0, // top of screen for a left/right split.
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	MGCornersPositionTrailingVertical	= 1, // bottom of screen for a left/right split.
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	MGCornersPositionLeadingHorizontal	= 2, // left of screen for a top/bottom split.
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	MGCornersPositionTrailingHorizontal	= 3  // right of screen for a top/bottom split.
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} MGCornersPosition;
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@class MGSplitViewController;
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@interface MGSplitCornersView : UIView {
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	float cornerRadius;
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	MGSplitViewController *splitViewController;
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	MGCornersPosition cornersPosition;
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	UIColor *cornerBackgroundColor;
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}
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@property (nonatomic, assign) float cornerRadius;
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@property (nonatomic, assign) MGSplitViewController *splitViewController; // weak ref.
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@property (nonatomic, assign) MGCornersPosition cornersPosition; // don't change this manually; let the splitViewController manage it.
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@property (nonatomic, retain) UIColor *cornerBackgroundColor;
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@end