project_files/HedgewarsMobile/Classes/CreationChamber.m
author Henek
Sun, 26 Jun 2011 02:47:36 +0200
changeset 5313 5e18eaef65d0
parent 5207 4c9ae0f484da
child 5376 ea8a74951948
permissions -rw-r--r--
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 12/11/2010.
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 */
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#import "CreationChamber.h"
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#import "hwconsts.h"
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void createSettings () {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"classic_menu"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"enhanced"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"multitasking"];
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    // don't overwrite these two strings when present
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    if ([settings objectForKey:@"username"] == nil)
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        [settings setObject:@"" forKey:@"username"];
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    if ([settings objectForKey:@"password"] == nil)
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        [settings setObject:@"" forKey:@"password"];
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    [settings synchronize];
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}
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void createTeamNamed (NSString *nameWithoutExt) {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             [NSNumber numberWithInt:0],@"level",
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                             hogName,@"hogname",
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                             @"NoHat",@"hat",
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                             nil];
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        [hogName release];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             @"0",@"hash",
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                             @"Statue",@"grave",
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                             @"Plane",@"fort",
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                             @"Default",@"voicepack",
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                             @"hedgewars",@"flag",
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                             hedgehogs,@"hedgehogs",
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                             nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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void createWeaponNamed (NSString *nameWithoutExt, int type) {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSInteger ammolineSize = HW_getNumberOfWeapons();
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    NSString *qt, *prob, *delay, *crate;
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    switch (type) {
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        default: //default
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 1: //crazy
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 2: //pro mode
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 3: //shoppa
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 4: //clean slate
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 5: //minefield
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 6: //thinking with portals
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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    }
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    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
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                               prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
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    [qt release];
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    [prob release];
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    [delay release];
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    [crate release];
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    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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    [theWeapon writeToFile:weaponFile atomically:YES];
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    [weaponFile release];
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    [theWeapon release];
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}
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void createSchemeNamed (NSString *nameWithoutExt) {
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    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    // load data to get the size of the arrays and their default values
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    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
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    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
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    for (NSDictionary *basicDict in basicSettings)
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        [basicArray addObject:[basicDict objectForKey:@"default"]];
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    [basicSettings release];
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    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
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    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
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    for (int i = 0; i < [mods count]; i++)
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        [gamemodArray addObject:[NSNumber numberWithBool:NO]];
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    [mods release];
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    // workaround for randomorder that has to be set to YES
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    [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
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    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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                                      basicArray,@"basic",
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                                      gamemodArray,@"gamemod",
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                                      nil];
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    [gamemodArray release];
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    [basicArray release];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
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    [theScheme writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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    [theScheme release];
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}