QTfrontend/team.cpp
author smxx
Tue, 23 Feb 2010 00:27:48 +0000
changeset 2849 5e9325659be2
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child 2874 3c7c2bf1ba38
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QApplication>
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#include <QStringList>
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#include <QLineEdit>
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#include "team.h"
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#include "hwform.h"
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#include "pages.h"
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#include "hwconsts.h"
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#include "hats.h"
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HWTeam::HWTeam(const QString & teamname) :
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	difficulty(0),
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	numHedgehogs(4),
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	m_isNetTeam(false)
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{
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	TeamName = teamname;
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	OldTeamName = TeamName;
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	for (int i = 0; i < 8; i++)
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	{
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		HHName[i].sprintf("hedgehog %d", i);
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		HHHat[i] = "NoHat";
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	}
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	Grave = "Statue";
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	Fort = "Plane";
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	Voicepack = "Default";
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	Flag = "hedgewars";
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	for(int i = 0; i < BINDS_NUMBER; i++)
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	{
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		binds[i].action = cbinds[i].action;
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		binds[i].strbind = cbinds[i].strbind;
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	}
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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  numHedgehogs(4),
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  m_isNetTeam(true)
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{
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	// net teams are configured from QStringList
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	if(strLst.size() != 23) throw HWTeamConstructException();
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	TeamName = strLst[0];
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	Grave = strLst[1];
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	Fort = strLst[2];
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	Voicepack = strLst[3];
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	Flag = strLst[4];
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	Owner = strLst[5];
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	difficulty = strLst[6].toUInt();
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	for(int i = 0; i < 8; i++)
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	{
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		HHName[i]=strLst[i * 2 + 7];
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		HHHat[i]=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (HHHat[i].length() == 0) HHHat[i] = "NoHat"; 
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	}
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}
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HWTeam::HWTeam() :
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  difficulty(0),
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  numHedgehogs(4),
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  m_isNetTeam(false)
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{
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	TeamName = QString("Team");
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	for (int i = 0; i < 8; i++)
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	{
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		HHName[i].sprintf("hedgehog %d", i);
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		HHHat[i] = "NoHat";
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	}
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	Grave = QString("Simple"); // default
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	Fort = QString("Island"); // default
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	Voicepack = "Default";
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	Flag = "hedgewars";
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	for(int i = 0; i < BINDS_NUMBER; i++)
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	{
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		binds[i].action = cbinds[i].action;
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		binds[i].strbind = cbinds[i].strbind;
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	}
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}
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bool HWTeam::LoadFromFile()
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{
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	numHedgehogs=4;
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	QFile cfgfile(cfgdir->absolutePath() + "/" + TeamName + ".cfg");
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	if (!cfgfile.open(QIODevice::ReadOnly)) return false;
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	QTextStream stream(&cfgfile);
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	stream.setCodec("UTF-8");
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	QString str;
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	QString action;
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	while (!stream.atEnd())
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	{
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		str = stream.readLine();
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		if (str.startsWith(";")) continue;
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		/*if (str.startsWith("name team "))
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		{
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			str.remove(0, 10);
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			TeamName = str;
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		} else*/
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		if (str.startsWith("name hh"))
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		{
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			str.remove(0, 7);
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			long i = str.left(1).toLong();
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			if ((i < 0) || (i > 7)) continue;
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			str.remove(0, 2);
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			HHName[i] = str;
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		} else
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		if (str.startsWith("hat"))
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		{
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			str.remove(0, 3);
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			long i = str.left(1).toLong();
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			if ((i < 0) || (i > 7)) continue;
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			str.remove(0, 2);
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			HHHat[i] = str;
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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            if (HHHat[i].length() == 0) HHHat[i] = "NoHat"; 
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		} else
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		if (str.startsWith("grave "))
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		{
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			str.remove(0, 6);
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			Grave = str;
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		} else
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		if (str.startsWith("fort "))
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		{
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			str.remove(0, 5);
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			Fort = str;
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		} else
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		if (str.startsWith("flag "))
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		{
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			str.remove(0, 5);
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			Flag = str;
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		} else
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		if (str.startsWith("voicepack "))
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		{
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			str.remove(0, 10);
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			Voicepack = str;
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		} else
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		if (str.startsWith("bind "))
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		{
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			str.remove(0, 5);
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			action = str.section(' ', 1);
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			str = str.section(' ', 0, 0);
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			str.truncate(15);
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			for (int i = 0; i < BINDS_NUMBER; i++)
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				if (action == binds[i].action)
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				{
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					binds[i].strbind = str;
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					break;
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				}
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		} else
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		if (str.startsWith("difficulty "))
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		{
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		  str.remove(0, 11);
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		  difficulty=str.toUInt();
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		  if (difficulty>5) difficulty=0; // this shouldn't normally happen
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		}
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	}
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	cfgfile.close();
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	return true;
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}
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bool HWTeam::SaveToFile()
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{
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	if (OldTeamName != TeamName)
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	{
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		QFile cfgfile(cfgdir->absolutePath() + "/" + OldTeamName + ".cfg");
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		cfgfile.remove();
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		OldTeamName = TeamName;
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	}
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	QFile cfgfile(cfgdir->absolutePath() + "/" + TeamName + ".cfg");
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	if (!cfgfile.open(QIODevice::WriteOnly)) return false;
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	QTextStream stream(&cfgfile);
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	stream.setCodec("UTF-8");
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	stream << "; Generated by Hedgewars, do not modify" << endl;
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	stream << "name team " << TeamName << endl;
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	for (int i = 0; i < 8; i++)
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	{
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		stream << "name hh" << i << " " << HHName[i] << endl;
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		stream << "hat" << i << " " << HHHat[i] << endl;
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	}
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	stream << "grave " << Grave << endl;
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	stream << "fort " << Fort << endl;
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	stream << "voicepack " << Voicepack << endl;
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	stream << "flag " << Flag << endl;
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	for(int i = 0; i < BINDS_NUMBER; i++)
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	{
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		stream << "bind " << binds[i].strbind << " " << binds[i].action << endl;
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	}
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	stream << "difficulty " << difficulty << endl;
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	cfgfile.close();
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	return true;
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}
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void HWTeam::SetToPage(HWForm * hwform)
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{
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	hwform->ui.pageEditTeam->TeamNameEdit->setText(TeamName);
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	hwform->ui.pageEditTeam->CBTeamLvl->setCurrentIndex(difficulty);
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	for(int i = 0; i < 8; i++)
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	{
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		hwform->ui.pageEditTeam->HHNameEdit[i]->setText(HHName[i]);
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		hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData(HHHat[i], Qt::DisplayRole));
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	}
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	hwform->ui.pageEditTeam->CBGrave->setCurrentIndex(hwform->ui.pageEditTeam->CBGrave->findText(Grave));
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	hwform->ui.pageEditTeam->CBFlag->setCurrentIndex(hwform->ui.pageEditTeam->CBFlag->findText(Flag));
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	hwform->ui.pageEditTeam->CBFort->setCurrentIndex(hwform->ui.pageEditTeam->CBFort->findText(Fort));
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	hwform->ui.pageEditTeam->CBVoicepack->setCurrentIndex(hwform->ui.pageEditTeam->CBVoicepack->findText(Voicepack));
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	//hwform->ui.pageEditTeam->CBFort_activated(Fort);
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	for(int i = 0; i < BINDS_NUMBER; i++)
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	{
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		hwform->ui.pageEditTeam->CBBind[i]->setCurrentIndex(hwform->ui.pageEditTeam->CBBind[i]->findData(binds[i].strbind));
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	}
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}
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void HWTeam::GetFromPage(HWForm * hwform)
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{
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	TeamName  = hwform->ui.pageEditTeam->TeamNameEdit->text();
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	difficulty = hwform->ui.pageEditTeam->CBTeamLvl->currentIndex();
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	for(int i = 0; i < 8; i++)
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	{
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		HHName[i] = hwform->ui.pageEditTeam->HHNameEdit[i]->text();
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		HHHat[i] = hwform->ui.pageEditTeam->HHHats[i]->currentText();
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	}
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	Grave = hwform->ui.pageEditTeam->CBGrave->currentText();
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	Fort = hwform->ui.pageEditTeam->CBFort->currentText();
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	Voicepack = hwform->ui.pageEditTeam->CBVoicepack->currentText();
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	Flag = hwform->ui.pageEditTeam->CBFlag->currentText();
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	for(int i = 0; i < BINDS_NUMBER; i++)
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	{
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		binds[i].strbind = hwform->ui.pageEditTeam->CBBind[i]->itemData(hwform->ui.pageEditTeam->CBBind[i]->currentIndex()).toString();
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	}
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}
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QStringList HWTeam::TeamGameConfig(quint32 InitHealth) const
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{
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	QStringList sl;
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	sl.push_back(QString("eaddteam %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName));
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	if (m_isNetTeam)
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		sl.push_back("erdriven");
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	sl.push_back(QString("egrave " + Grave));
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	sl.push_back(QString("efort " + Fort));
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	sl.push_back(QString("evoicepack " + Voicepack));
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	sl.push_back(QString("eflag " + Flag));
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	if (!m_isNetTeam)
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		for(int i = 0; i < BINDS_NUMBER; i++)
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			if(!binds[i].strbind.isEmpty())
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				sl.push_back(QString("ebind " + binds[i].strbind + " " + binds[i].action));
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	for (int t = 0; t < numHedgehogs; t++)
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	{
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	  sl.push_back(QString("eaddhh %1 %2 %3")
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		       .arg(QString::number(difficulty),
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			    QString::number(InitHealth),
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			    HHName[t]));
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	  sl.push_back(QString("ehat %1")
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		       .arg(HHHat[t]));
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	}
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	return sl;
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}
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bool HWTeam::isNetTeam() const
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{
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  return m_isNetTeam;
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}
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bool HWTeam::operator==(const HWTeam& t1) const {
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  return TeamName==t1.TeamName;
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}
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bool HWTeam::operator<(const HWTeam& t1) const {
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  return TeamName<t1.TeamName; // if names are equal - test if it is net team
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}
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