cocoaTouch/MainMenuViewController.m
author koda
Sat, 30 Jan 2010 01:46:23 +0000
changeset 2724 601158aaa201
parent 2723 eaa6ac1e95ea
child 2738 bfccb2ec4334
permissions -rw-r--r--
redo LANDSCAPE MODE in a saner way with lots of fps uWorld cleaned a little with widgets moved to fit the new interface (mouse handling is messed up though)
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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@implementation MainMenuViewController
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@synthesize passandplayButton, netplayButton, storeButton, versionLabel;
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/*
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 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
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        // Custom initialization
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    }
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    return self;
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}
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*/
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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-(void) viewDidLoad {
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	self.versionLabel.text = @"Hedgewars version 0.9.13-dev";
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    [super viewDidLoad];
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}
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/*
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    // Return YES for supported orientations
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    return (interfaceOrientation == UIInterfaceOrientationPortrait);
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}
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*/
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/*
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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	// Release any cached data, images, etc that aren't in use.
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}
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*/
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- (void)viewDidUnload {
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	// Release any retained subviews of the main view.
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	self.passandplayButton = nil;
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	self.netplayButton = nil;
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	self.storeButton = nil;
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	self.versionLabel = nil;
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}
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- (void)dealloc {
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	[passandplayButton release];
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	[netplayButton release];
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	[storeButton release];
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	[versionLabel release];
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    [super dealloc];
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}
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// disable the buttons when to prevent launching twice the game
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-(void) viewWillDisappear:(BOOL)animated {
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	passandplayButton.enabled = NO;
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	netplayButton.enabled = NO;
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	storeButton.enabled = NO;
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	[super viewWillDisappear:animated];
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}
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-(void) viewWillAppear:(BOOL)animated {
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	passandplayButton.enabled = YES;
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	netplayButton.enabled = YES;
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	storeButton.enabled = YES;
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	[super viewWillAppear:animated];
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}
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-(IBAction) startPlaying {
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	[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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}
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-(IBAction) notYetImplemented {
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	UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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									message:@"Sorry, this feature is not yet implemented"
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									delegate:nil
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									cancelButtonTitle:@"Well, don't worry"
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									otherButtonTitles:nil];
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	[alert show];
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	[alert release];
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}
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@end