QTfrontend/ui/page/pageroomslist.h
author koda
Wed, 02 Nov 2011 19:17:07 +0100
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do not forget to keep track of teams here
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_ROOMLIST_H
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#define PAGE_ROOMLIST_H
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#include "AbstractPage.h"
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class HWChatWidget;
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class AmmoSchemeModel;
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class PageRoomsList : public AbstractPage
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{
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    Q_OBJECT
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public:
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    PageRoomsList(QWidget* parent, QSettings * config);
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    void displayError(const QString & message);
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    void displayNotice(const QString & message);
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    void displayWarning(const QString & message);
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    QLineEdit * roomName;
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    QLineEdit * searchText;
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    QTableWidget * roomsList;
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    QPushButton * BtnCreate;
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    QPushButton * BtnJoin;
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    QPushButton * BtnRefresh;
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    QPushButton * BtnAdmin;
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    QPushButton * BtnClear;
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    QComboBox * CBState;
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    QComboBox * CBRules;
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    QComboBox * CBWeapons;
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    HWChatWidget * chatWidget;
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    QLabel * lblCount;
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public slots:
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    void setAdmin(bool);
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    void setRoomsList(const QStringList & list);
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    void setUser(const QString & nickname);
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    void updateNickCounter(int cnt);
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signals:
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    void askForCreateRoom(const QString &);
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    void askForJoinRoom(const QString &);
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    void askForRoomList();
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    void askJoinConfirmation(const QString &);
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protected:
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    QLayout * bodyLayoutDefinition();
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    QLayout * footerLayoutDefinition();
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    void connectSignals();
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private slots:
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    void onCreateClick();
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    void onJoinClick();
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    void onRefreshClick();
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    void onClearClick();
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    void onJoinConfirmation(const QString &);
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private:
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    QSettings * m_gameSettings;
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    bool gameInLobby;
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    QString gameInLobbyName;
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    QStringList listFromServer;
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    AmmoSchemeModel * ammoSchemeModel;
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};
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#endif