cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
author sheepluva
Sat, 27 Mar 2010 03:39:35 +0000
changeset 3095 63f1d0f13c5a
parent 3063 0092dc37fbd6
child 3116 97dc65a47b15
permissions -rw-r--r--
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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    slouken@libsdl.org, vittorio.giovara@gmail.com
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_video.h"
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@class MainMenuViewController;
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@class overlayViewController;
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@interface SDLUIKitDelegate:NSObject <UIApplicationDelegate> {
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	SDL_Window *window;
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	UIWindow *uiwindow;
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	MainMenuViewController *viewController;
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    overlayViewController *overlayController;
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    BOOL isInGame;
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}
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@property (readwrite, assign) SDL_Window *window;
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@property (readwrite, retain) UIWindow *uiwindow;
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@property (nonatomic, retain) MainMenuViewController *viewController;
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@property (nonatomic, retain) overlayViewController *overlayController;
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+(SDLUIKitDelegate *)sharedAppDelegate;
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-(NSString *)dataFilePath:(NSString *)fileName;
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-(void) startSDLgame;
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@end