share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua
author belphegorr <szabibibi@gmail.com>
Mon, 23 Jul 2012 19:15:59 +0300
changeset 7263 644eabbc9218
parent 5827 a416f1070fdf
child 7838 5c2337f8dbb2
permissions -rw-r--r--
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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---------------------------------------
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-- CAPTURE_THE_FLAG GAMEPLAY MODE 0.5
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-- by mikade
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---------------------------------------
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-- Version History
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---------
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-- 0.1
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---------
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-- [conversion from map-dependant CTF_Blizzard to map independant Capture the Flag]
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-- added an intial starting stage where flagspawn is decided by the players (weapon set will require a jetpack unless I set)
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-- changed the flag from a crate to a visual gear, and all associated methods and checks relating to flags (five hours later, lol)
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-- changed starting/respawning positioning to accommodate different map sizes
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-- added another circle to mark flag spawn
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-- added gameFlag filter
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-- changed scoring feedback
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-- cleaned up some code
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-- removing own flag from spawning point no longer possible
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-- destroying flags no longer possible.
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-- added basic glowing circle effect to spawn area
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-- added expanding circle to fgear itself
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-- removed teleporters
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-- removed random crate drops (this should be decided by scheme)
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-- removed set map criteria like minesNum, turnTime, explosives etc. except for sudden death
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-- removed weapon defintions
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-- removed placement and respawning methods, hopefully divideTeams will have this covered
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---------
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-- 0.2
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---------
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-- [now with user friendliness]
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-- flag is now placed wherever you end up at the end of your first turn, this ensures that it is always placed by turn 3
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-- removed a bunch of backup code and no-longer needed variables / methods from CTF_Blizzard days
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-- removed an aura that was still mistakenly hanging about
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-- added an in-game note about placements
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-- added an in-game note about the rules of the game
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-- added translation support and loc()'ed everything
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-- changed things so the seed is no longer always the same...
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-- In this version:
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---------
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-- 0.3
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---------
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-- [fufufufu kamikaze fix]
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-- added nill checks to make sure the player doesn't generate errors by producing a nil value in hhs[] when he uses kamikaze
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-- added a check to make sure the player doesn't kamikaze straight down and make the flag's starting point underwater
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-- added a check to make sure the player drops the flag if he has it and he uses kamikaze
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--------
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-- 0.4
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--------
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-- remove user-branding and version numbers
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-- removed some stuff that wasn't needed
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-- fix piano strike exploit
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-- changed delay to allow for better portals
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-- changed starting feedback a little
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-- increased the radius around the circle indicating the flag thief so that it doesn't obscure his health
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--------
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-- 0.5
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--------
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-- add support for more players
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-- allow limited sudden death
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-- stop TimeBox ruining my life
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-- profit???
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-----------------
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--SCRIPT BEGINS
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-----------------
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-- enable awesome translaction support so we can use loc() wherever we want
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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---------------------------------------------------------------
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----------lots of bad variables and things
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----------because someone is too lazy
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----------to read about tables properly
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------------------ "Oh well, they probably have the memory"
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local gameStarted = false
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local gameTurns = 0
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--------------------------
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-- hog and team tracking variales
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--------------------------
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local numhhs = 0 -- store number of hedgehogs
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local hhs = {} -- store hedgehog gears
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local numTeams --  store the number of teams in the game
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local teamNameArr = {}	-- store the list of teams
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local teamSize = {}	-- store how many hogs per team
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local teamIndex = {} -- at what point in the hhs{} does each team begin
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-------------------
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-- flag variables
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-------------------
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local fPlaced = {} -- has the flag been placed TRUE/FALSE
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local fGear = {}	-- pointer to the visual gears that represent the flag
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local fGearX = {}
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local fGearY = {}
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local fThief = {}	-- pointer to the hogs who stole the flags
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local fIsMissing = {}	-- have the flags been destroyed or captured
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local fNeedsRespawn = {}	-- do the flags need to be respawned
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local fCaptures = {}	-- the team "scores" how many captures
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local fSpawnX = {}		-- spawn X for flags
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local fSpawnY = {}		-- spawn Y for flags
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local fThiefX = {}
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local fThiefY = {}
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local FTTC = 0 -- flag thief tracker counter
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local fSpawnC = {} -- spawn circle marker
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local fCirc = {} -- flag/carrier marker circles
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local fCol = {} -- colour of the clans
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local fGearRad = 0
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local fGearRadMin = 5
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local fGearRadMax = 33
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local fGearTimer = 0
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------------------------
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--flag methods
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------------------------
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function CheckScore(teamID)
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	if teamID == 0 then
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		alt = 1
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	elseif teamID == 1 then
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		alt = 0
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	end
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	if fCaptures[teamID] == 3 then
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		for i = 0, (numhhs-1) do
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			if hhs[i] ~= nil then
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				if GetHogClan(hhs[i]) == alt then
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					SetEffect(hhs[i], heResurrectable, false)
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					SetHealth(hhs[i],0)
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				end
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			end
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		end
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		if CurrentHedgehog ~= nil then
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			ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
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		end
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	end
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end
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function DoFlagStuff(gear)
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	if (gear == fGear[0]) then
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		wtf = 0
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		bbq = 1
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	elseif (gear == fGear[1]) then
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		wtf = 1
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		bbq = 0
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	end
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	-- player has successfully captured the enemy flag
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	if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = false
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		fNeedsRespawn[wtf] = true
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		fIsMissing[bbq] = false
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		fNeedsRespawn[bbq] = true
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		fCaptures[wtf] = fCaptures[wtf] +1
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		ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
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		PlaySound(sndVictory)
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		fThief[bbq] = nil -- player no longer has the enemy flag
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		CheckScore(wtf)
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	--if the player is returning the flag
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	elseif (GetHogClan(CurrentHedgehog) == wtf) and (fIsMissing[wtf] == true) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fNeedsRespawn[wtf] = true
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		HandleRespawns() -- this will set fIsMissing[wtf] to false :)
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		AddCaption(loc("Flag returned!"))
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	--if the player is taking the enemy flag
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	elseif GetHogClan(CurrentHedgehog) == bbq then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = true
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		for i = 0,numhhs-1 do
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			if CurrentHedgehog ~= nil then
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				if CurrentHedgehog == hhs[i] then
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					fThief[wtf] = hhs[i]
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				end
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			end
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		end
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		AddCaption(loc("Flag captured!"))
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	end
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end
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   215
function CheckFlagProximity()
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   216
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	for i = 0, 1 do
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		if fGear[i] ~= nil then
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   219
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			g1X = fGearX[i]
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			g1Y = fGearY[i]
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   222
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			g2X, g2Y = GetGearPosition(CurrentHedgehog)
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   224
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			q = g1X - g2X
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			w = g1Y - g2Y
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			dist = (q*q) + (w*w)
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   228
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   229
			if dist < 500 then --1600
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   230
				DoFlagStuff(fGear[i])
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   231
			end
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   232
		end
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   233
	end
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   234
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   235
end
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   236
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   237
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   238
function HandleRespawns()
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   239
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	for i = 0, 1 do
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   241
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   242
		if fNeedsRespawn[i] == true then
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   243
			fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
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			fGearX[i] = fSpawnX[i]
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   245
			fGearY[i] = fSpawnY[i]
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   246
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   247
			fNeedsRespawn[i] = false
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   248
			fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
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   249
			AddCaption(loc("Flag respawned!"))
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   250
		end
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   251
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   252
	end
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   253
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   254
end
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   255
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   256
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   257
function FlagThiefDead(gear)
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   258
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   259
	if (gear == fThief[0]) then
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		wtf = 0
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   261
		bbq = 1
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   262
	elseif (gear == fThief[1]) then
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parents:
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   263
		wtf = 1
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   264
		bbq = 0
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   265
	end
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   266
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   267
	if fThief[wtf] ~= nil then
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   268
		-- falls into water
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   269
		--ShowMission(LAND_HEIGHT,  fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)
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   270
		if (LAND_HEIGHT - fThiefY[wtf]) < 15 then
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   271
			fIsMissing[wtf] = true
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			fNeedsRespawn[wtf] = true
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			HandleRespawns()
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   274
		else	--normally
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			fGearX[wtf]  =  fThiefX[wtf]
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			fGearY[wtf]  =  fThiefY[wtf]
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   277
			fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)
4662
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   278
		end
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   279
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   280
		AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
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   281
		fThief[wtf] = nil
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   282
	end
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   283
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   284
end
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   285
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   286
function HandleCircles()
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   287
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   288
	fGearTimer = fGearTimer + 1
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   289
	if fGearTimer == 50 then
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   290
		fGearTimer = 0
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   291
		fGearRad = fGearRad + 1
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parents:
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   292
		if fGearRad > fGearRadMax then
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   293
			fGearRad = fGearRadMin
4662
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parents:
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   294
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   295
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   296
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   297
	for i = 0, 1 do
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   298
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   299
		--SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   300
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   301
		if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   302
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   303
			if fGear[i] ~= nil then -- draw the flag gear itself
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   304
				SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   305
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   306
		elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   307
			if fThief[i] ~= nil then -- draw circle round flag carrier			-- 33
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   308
				SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   309
				--AddCaption("circle marking carrier")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   310
			elseif fThief[i] == nil then -- draw cirle round dropped flag
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   311
				--g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 =  GetVisualGearValues(fGear[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   312
				--SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   313
				SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   314
				--AddCaption('dropped circle marker')
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   315
				if fGear[i] ~= nil then -- flag gear itself
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   316
					--SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   317
					SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   318
					--AddCaption('dropped flag itself')
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   319
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   320
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   321
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   322
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   323
		if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   324
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   325
			--AddCaption("needs respawn = true. flag 'destroyed'?")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   326
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   327
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   328
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   329
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   330
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   331
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   332
-- general methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   333
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   334
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   335
function CheckDistance(gear1, gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   336
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   337
	g1X, g1Y = GetGearPosition(gear1)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   338
	g2X, g2Y = GetGearPosition(gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   339
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   340
	g1X = g1X - g2X
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   341
	g1Y = g1Y - g2Y
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   342
	z = (g1X*g1X) + (g1Y*g1Y)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   343
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   344
	dist = z
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   345
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   346
	return dist
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   347
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   348
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   349
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   350
function RebuildTeamInfo()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   351
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   352
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   353
	-- make a list of individual team names
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   354
	for i = 0, (TeamsCount-1) do
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   355
		teamNameArr[i] = i
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   356
		teamSize[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   357
		teamIndex[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   358
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   359
	numTeams = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   360
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   361
	for i = 0, (numhhs-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   362
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   363
		z = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   364
		unfinished = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   365
		while(unfinished == true) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   366
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   367
			newTeam = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   368
			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   369
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   370
			if tempHogTeamName == teamNameArr[z] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   371
				newTeam = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   372
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   373
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   374
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   375
			z = z + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   376
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   377
			if z == TeamsCount then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   378
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   379
				if newTeam == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   380
					teamNameArr[numTeams] = tempHogTeamName
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   381
					numTeams = numTeams + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   382
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   383
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   384
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   385
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   386
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   387
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   388
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   389
	-- find out how many hogs per team, and the index of the first hog in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   390
	for i = 0, numTeams-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   391
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   392
		for z = 0, numhhs-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   393
			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   394
				if teamSize[i] == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   395
					teamIndex[i] = z -- should give starting index
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   396
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   397
				teamSize[i] = teamSize[i] + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   398
				--add a pointer so this hog appears at i in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   399
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   400
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   401
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   402
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   403
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   404
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   405
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   406
function StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   407
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   408
	gameStarted = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   409
	AddCaption(loc("Game Started!"))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   410
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   411
	for i = 0, 1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   412
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   413
		-- if someone uses kamikaze downwards, this can happen as the hog won't respawn
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   414
		if (LAND_HEIGHT - fSpawnY[i]) < 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   415
			tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   416
     			FindPlace(tempG, true, 0, LAND_WIDTH, true)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   417
			fSpawnX[i], fSpawnY[i] = GetGearPosition(tempG)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   418
			DeleteGear(tempG)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   419
		end
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   420
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   421
		fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   422
		fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   423
		fSpawnC[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   424
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   425
		fGearX[i] = fSpawnX[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   426
		fGearY[i] = fSpawnY[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   427
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   428
		fCol[i] = GetClanColor(i)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   429
		fIsMissing[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   430
		fNeedsRespawn[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   431
		fCaptures[i] = 0
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   432
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   433
		--SetVisualGearValues(zxc, 1000,1000, 20, 100, 0,    10,                     1,         100,        5,      GetClanColor(0))
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   434
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   435
		SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   436
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   437
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   438
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   439
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   440
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   441
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   442
-- game methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   443
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   444
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   445
function onGameInit()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   446
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   447
	GameFlags = band(bor(GameFlags, gfDivideTeams), bnot(gfKing + gfForts))
5821
afb988c1a2fe Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade
parents: 5819
diff changeset
   448
	--SuddenDeathTurns = 999 -- suddendeath is off, effectively
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   449
	WaterRise = 0
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   450
	Delay = 10
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   451
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   452
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   453
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   454
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   455
function onGameStart()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   456
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   457
	--ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   458
	ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   459
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   460
	RebuildTeamInfo()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   461
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   462
	-- should gfDivideTeams do this automatically?
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   463
	--[[for i = 0, (TeamsCount-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   464
		for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   465
			if GetHogClan(hhs[g]) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   466
				FindPlace(hhs[g], false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   467
			elseif GetHogClan(hhs[g]) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   468
				FindPlace(hhs[g], false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   469
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   470
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   471
	end]]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   472
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   473
	fPlaced[0] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   474
	fPlaced[1] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   475
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   476
	--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   477
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   478
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   479
	--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1,    10,                     0,         200,        1,      GetClanColor(0))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   480
					--minO,max0 -glowyornot	--pulsate timer	 -- fuckall      -- radius -- width  -- colour
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   481
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   482
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   483
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   484
function onNewTurn()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   485
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   486
	gameTurns = gameTurns + 1
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   487
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   488
	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   489
		lastTeam = GetHogTeamName(CurrentHedgehog)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   490
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   491
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   492
	--AddCaption("Handling respawns")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   493
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   494
		HandleRespawns()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   495
	--new method of placing starting flags
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   496
	elseif gameTurns == 1 then
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   497
		ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   498
	elseif gameTurns == 2 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   499
		fPlaced[0] = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   500
		ShowMission(loc("CAPTURE THE FLAG"), loc("RULES OF THE GAME [Press ESC to view]"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   501
	elseif gameTurns == 3 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   502
		fPlaced[1] = true
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   503
		StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   504
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   505
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   506
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   507
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   508
function onGameTick()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   509
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   510
	-- onRessurect calls AFTER you have resurrected,
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   511
	-- so keeping track of x,y a few milliseconds before
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   512
	-- is useful
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   513
	--FTTC = FTTC + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   514
	--if FTTC == 100 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   515
	--	FTTC = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   516
		for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   517
			if fThief[i] ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   518
				fThiefX[i] = GetX(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   519
				fThiefY[i] = GetY(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   520
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   521
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   522
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   523
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   524
	-- things we wanna check often
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   525
	if (CurrentHedgehog ~= nil) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   526
		--AddCaption(LAND_HEIGHT - GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   527
		--AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   528
		--CheckTeleporters()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   529
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   530
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   531
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   532
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   533
		HandleCircles()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   534
		if CurrentHedgehog ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   535
			CheckFlagProximity()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   536
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   537
	elseif CurrentHedgehog ~= nil then -- if the game hasn't started yet, keep track of where we are gonna put the flags on turn end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   538
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   539
		if GetHogClan(CurrentHedgehog) == 0 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   540
			i = 0
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   541
		elseif GetHogClan(CurrentHedgehog) == 1 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   542
			i = 1
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   543
		end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   544
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   545
		fSpawnX[i] = GetX(CurrentHedgehog)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   546
		fSpawnY[i] = GetY(CurrentHedgehog)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   547
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   548
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   549
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   550
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   551
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   552
function onGearResurrect(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   553
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   554
	--AddCaption("A gear has been resurrected!")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   555
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   556
	-- mark the flag thief as dead if he needed a respawn
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   557
	for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   558
		if gear == fThief[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   559
			FlagThiefDead(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   560
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   561
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   562
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   563
	-- should be covered by gfDivideTeams, actually
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   564
	-- place hogs belonging to each clan either left or right side of map
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   565
	--if GetHogClan(gear) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   566
	--	FindPlace(gear, false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   567
	--elseif GetHogClan(gear) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   568
	--	FindPlace(gear, false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   569
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   570
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   571
	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   572
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   573
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   574
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   575
function InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   576
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   577
		if gear == hhs[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   578
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   579
			for i = 0,1 do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   580
				if gear == fThief[i] then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   581
					FlagThiefDead(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   582
				end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   583
			end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   584
			hhs[i] = nil
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   585
		end
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   586
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   587
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   588
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   589
function onHogHide(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   590
	 InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   591
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   592
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   593
function onHogRestore(gear)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   594
	match = false
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   595
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   596
		if (hhs[i] == nil) and (match == false) then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   597
			hhs[i] = gear
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   598
			--AddCaption(GetHogName(gear) .. " has reappeared it seems!")
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   599
			match = true
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   600
		end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   601
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   602
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   603
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   604
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   605
function onGearAdd(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   606
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   607
	if GetGearType(gear) == gtHedgehog then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   608
		hhs[numhhs] = gear
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   609
		numhhs = numhhs + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   610
		SetEffect(gear, heResurrectable, true)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   611
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   612
	elseif GetGearType(gear) == gtPiano then
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   613
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   614
		for i = 0, 1 do
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   615
			if CurrentHedgehog == fThief[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   616
				FlagThiefDead(gear)
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   617
			end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   618
		end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   619
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   620
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   621
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   622
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   623
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   624
function onGearDelete(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   625
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   626
	if GetGearType(gear) == gtHedgehog then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   627
		InABetterPlaceNow(gear)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   628
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   629
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   630
end