gameServer/OfficialServer/GameReplayStore.hs
author unc0rr
Tue, 12 Apr 2011 22:31:48 +0400
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Start implementation of archivements/ratings on server side: replay saving routine
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{-# LANGUAGE ScopedTypeVariables #-}
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module OfficialServer.GameReplayStore where
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import CoreTypes
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import Data.Time
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import Control.Exception as E
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import qualified Data.Map as Map
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import Data.Sequence()
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import System.Log.Logger
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saveReplay :: RoomInfo -> IO ()
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saveReplay r = do
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    time <- getCurrentTime
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    let fileName = "replays/" ++ show time
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    let replayInfo = (teamsAtStart r, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs r)
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    E.catch
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        (writeFile fileName (show replayInfo))
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        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)
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