cocoaTouch/GameSetup.m
author smxx
Wed, 31 Mar 2010 11:59:32 +0000
changeset 3204 65222383bf7d
parent 3199 1a9938a27677
child 3221 3e6586c1ab4f
permissions -rw-r--r--
Engine: * Fixed cursor shown twice in some cases while weapon menu is shown
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     1
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     2
//  gameSetup.m
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     3
//  hwengine
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     4
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     5
//  Created by Vittorio on 10/01/10.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     6
//  Copyright 2010 __MyCompanyName__. All rights reserved.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     7
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     8
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     9
#import "GameSetup.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    10
#import "SDL_uikitappdelegate.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    11
#import "SDL_net.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    12
#import "PascalImports.h"
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
    13
#include <sys/types.h>
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
    14
#include <sys/sysctl.h>
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    15
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    16
#define BUFFER_SIZE 256
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    17
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    18
@implementation GameSetup
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    19
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    20
@synthesize systemSettings, teams;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    21
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    22
-(id) init {
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    23
	if (self = [super init]) {
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    24
    	srandom(time(NULL));
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    25
        ipcPort = (random() % 64541) + 1025;
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    26
        
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    27
        NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    28
        systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    29
        return self;
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    30
    } else
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    31
        return nil;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    32
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    33
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    34
-(void) dealloc {
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    35
    [teams release];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
    36
    [systemSettings release];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    37
	[super dealloc];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    38
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    39
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    40
#pragma mark -
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    41
#pragma mark Thread/Network relevant code
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    42
-(void) startThread: (NSString *) selector {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    43
	SEL usage = NSSelectorFromString(selector);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    44
	[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    45
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    46
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    47
-(int) sendToEngine: (NSString *)string {
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    48
	unsigned char length = [string length];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    49
	
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    50
	SDLNet_TCP_Send(csd, &length , 1);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    51
	return SDLNet_TCP_Send(csd, [string UTF8String], length);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    52
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    53
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    54
-(void) initTeam:(NSArray *)teamLists {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    55
    teams = [[NSMutableArray alloc] initWithObjects:nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    56
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    57
    for (NSString *teamString in teamLists) {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    58
        //NSString *teamFile = [[NSString alloc] initWithFormat:@"%@.plist", teamString];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    59
        
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    60
        //NSDictionary *theTeam = [[NSDictionary alloc] initWithContentsOfFile:filePath];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    61
        //[teams addObject:theTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    62
        //[theTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    63
    }
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    64
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    65
    NSDictionary *hogA1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Snow Leopard",@"hogname",@"NoHat",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    66
    NSDictionary *hogA2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Leopard",@"hogname",@"NoHat",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    67
    NSArray *hedgehogs1 = [[NSArray alloc] initWithObjects:hogA1,hogA2,nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    68
    [hogA1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    69
    [hogA2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    70
    NSDictionary *firstTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",@"System Cats",@"teamname",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    71
                               @"star",@"grave",@"Earth",@"fort",@"Classic",@"voicepack",@"hedgewars",@"flag",hedgehogs1,@"hedgehogs",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    72
                               @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    73
                               @"ammostore",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    74
    [hedgehogs1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    75
    [teams addObject:firstTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    76
    [firstTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    77
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    78
    NSDictionary *hogB1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Raichu",@"hogname",@"Bunny",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    79
    NSDictionary *hogB2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Pikachu",@"hogname",@"Bunny",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    80
    NSArray *hedgehogs2 = [[NSArray alloc] initWithObjects:hogB1,hogB2,nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    81
    [hogB1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    82
    [hogB2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    83
    NSDictionary *secondTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4100897",@"color",@"0",@"hash",@"Poke-MAN",@"teamname",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    84
                                @"Badger",@"grave",@"UFO",@"fort",@"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs2,@"hedgehogs",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    85
                                @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    86
                                @"ammostore",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    87
    [hedgehogs2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    88
    [teams addObject:secondTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    89
    [secondTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    90
}
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    91
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    92
-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs{
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    93
    int i;
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    94
    
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    95
    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", [teamData objectForKey:@"hash"], [teamData objectForKey:@"color"], [teamData objectForKey:@"teamname"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    96
    [self sendToEngine: teamHashColorAndName];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    97
    [teamHashColorAndName release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    98
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    99
    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   100
    [self sendToEngine: grave];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   101
    [grave release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   102
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   103
    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   104
    [self sendToEngine: fort];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   105
    [fort release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   106
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   107
    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   108
    [self sendToEngine: voicepack];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   109
    [voicepack release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   110
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   111
    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   112
    [self sendToEngine: flag];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   113
    [flag release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   114
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   115
    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   116
    for (i = 0; i < playingHogs; i++) {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   117
        NSDictionary *hog = [hogs objectAtIndex:i];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   118
        
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   119
        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %@ %@", [hog objectForKey:@"level"], [hog objectForKey:@"health"], [hog objectForKey:@"hogname"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   120
        [self sendToEngine: hogLevelHealthAndName];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   121
        [hogLevelHealthAndName release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   122
        
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   123
        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   124
        [self sendToEngine: hogHat];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   125
        [hogHat release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   126
    }
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   127
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   128
    NSString *ammostore = [[NSString alloc] initWithFormat:@"eammstore %@", [teamData objectForKey:@"ammostore"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   129
    [self sendToEngine: ammostore];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   130
    [ammostore release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   131
}
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   132
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   133
-(void) engineProtocol {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   134
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   135
	IPaddress ip;
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2702
diff changeset
   136
	int eProto;
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   137
	BOOL clientQuit, serverQuit;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   138
	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   139
	Uint8 msgSize;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   140
	Uint16 gameTicks;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   141
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   142
	if (SDLNet_Init() < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   143
		NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   144
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   145
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   146
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   147
	/* Resolving the host using NULL make network interface to listen */
2694
dcd248e04f3d can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents: 2693
diff changeset
   148
	if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   149
		NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   150
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   151
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   152
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   153
	/* Open a connection with the IP provided (listen on the host's port) */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   154
	if (!(sd = SDLNet_TCP_Open(&ip))) {
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   155
		NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   156
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   157
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   158
	
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   159
	NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   160
	serverQuit = NO;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   161
	while (!serverQuit) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   162
		
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   163
		/* This check the sd if there is a pending connection.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   164
		 * If there is one, accept that, and open a new socket for communicating */
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   165
		csd = SDLNet_TCP_Accept(sd);
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   166
		if (NULL != csd) {
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   167
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   168
			NSLog(@"engineProtocol - Client found");
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   169
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   170
			//first byte of the command alwayas contain the size of the command
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   171
			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   172
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   173
			SDLNet_TCP_Recv(csd, buffer, msgSize);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   174
			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   175
			//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   176
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   177
			if ('C' == buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   178
				NSLog(@"engineProtocol - sending game config");
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   179
                
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   180
				NSArray *teamlist = [[NSArray alloc] initWithObjects:@"this",@"is",@"test",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   181
                [self initTeam:teamlist];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   182
                [teamlist release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   183
                
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   184
				// send config data data
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   185
				/*
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   186
				seed is arbitrary string
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   187
				addteam <32charsMD5hash> <color> <team name>
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   188
				addhh <level> <health> <hedgehog name>
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   189
				  <level> is 0 for human, 1-5 for bots (5 is the most stupid)
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   190
				ammostore is one byte/number for each ammocount then one for each probability or so
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   191
				*/
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   192
				// local game
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   193
				[self sendToEngine:@"TL"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   194
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   195
				// seed info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   196
				[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   197
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   198
				// various flags
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   199
				[self sendToEngine:@"e$gmflags 256"]; 
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   200
				[self sendToEngine:@"e$damagepct 100"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   201
				[self sendToEngine:@"e$turntime 45000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   202
				[self sendToEngine:@"e$minestime 3000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   203
				[self sendToEngine:@"e$landadds 4"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   204
				[self sendToEngine:@"e$sd_turns 15"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   205
				[self sendToEngine:@"e$casefreq 5"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   206
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   207
				// dimension of the map
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   208
				[self sendToEngine:@"e$template_filter 1"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   209
								
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   210
				// theme info
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   211
				[self sendToEngine:@"etheme Compost"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   212
				
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   213
                for (NSDictionary *teamData in teams) {
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   214
                    [self sendTeamData:teamData withPlayingHogs:2];
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   215
                    NSLog(@"teamData sent");
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   216
                }
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   217
								
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   218
			clientQuit = NO;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   219
			} else {
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   220
				NSLog(@"engineProtocolThread - wrong message or client closed connection");
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   221
				clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   222
			}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   223
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   224
			while (!clientQuit){
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   225
				/* Now we can communicate with the client using csd socket
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   226
				 * sd will remain opened waiting other connections */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   227
				msgSize = 0;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   228
				memset(buffer, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   229
				memset(string, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   230
				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   231
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   232
				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   233
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   234
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   235
				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   236
				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   237
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   238
				switch (buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   239
					case '?':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   240
						NSLog(@"Ping? Pong!");
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   241
						[self sendToEngine:@"!"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   242
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   243
					case 'E':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   244
						NSLog(@"ERROR - last console line: [%s]", buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   245
						clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   246
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   247
					case 'e':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   248
						sscanf(buffer, "%*s %d", &eProto);
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   249
						short int netProto;
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   250
						char *versionStr;
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   251
						
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   252
                        HW_versionInfo(&netProto, &versionStr);
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   253
						if (netProto == eProto) {
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   254
							NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   255
						} else {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   256
							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   257
							clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   258
						}
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   259
                        
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   260
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   261
					case 'i':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   262
						switch (buffer[1]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   263
							case 'r':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   264
								NSLog(@"Winning team: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   265
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   266
							case 'k':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   267
								NSLog(@"Best Hedgehog: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   268
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   269
						}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   270
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   271
					default:
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   272
						// empty packet or just statistics
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   273
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   274
					// missing case for exiting right away
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   275
				}
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   276
			}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   277
			NSLog(@"Engine exited, closing server");
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   278
			// wait a little to let the client close cleanly
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   279
			[NSThread sleepForTimeInterval:2];
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   280
			// Close the client socket
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   281
			SDLNet_TCP_Close(csd);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   282
			serverQuit = YES;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   283
		}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   284
	}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   285
	
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   286
	SDLNet_TCP_Close(sd);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   287
	SDLNet_Quit();
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   288
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   289
	[pool release];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   290
	[NSThread exit];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   291
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   292
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   293
#pragma mark -
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   294
#pragma mark Setting methods
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   295
-(const char **)getSettings {
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   296
	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   297
	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   298
    CGRect screenBounds = [[UIScreen mainScreen] bounds];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   299
    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   300
    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   301
	const char **gameArgs = (const char**) malloc(sizeof(char*) * 8);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   302
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   303
    /*
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   304
    size_t size;
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   305
    // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   306
    sysctlbyname("hw.machine", NULL, &size, NULL, 0); 
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   307
    char *name = malloc(size);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   308
    // Get the platform name
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   309
    sysctlbyname("hw.machine", name, &size, NULL, 0);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   310
    NSString *machine = [[NSString alloc] initWithUTF8String:name];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   311
    free(name);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   312
    
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   313
   	const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   314
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   315
    // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   316
    if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   317
        gameArgs[8] = "1";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   318
    else
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   319
        gameArgs[8] = "0";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   320
    [machine release];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   321
    */
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   322
    
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   323
	gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String];	//UserNick
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   324
	gameArgs[1] = [ipcString UTF8String];                                   //ipcPort
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   325
	gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String];     //isSoundEnabled
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   326
	gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String];      //isMusicEnabled
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   327
	gameArgs[4] = [localeString UTF8String];                                //cLocaleFName
2743
39d097ac2276 implement transition in the way i had in mind
koda
parents: 2738
diff changeset
   328
	gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String];	//cAltDamage
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   329
	gameArgs[6] = [wSize UTF8String];                                       //cScreenHeight
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   330
    gameArgs[7] = [hSize UTF8String];                                       //cScreenWidth
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   331
    
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   332
    [wSize release];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   333
    [hSize release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   334
	[localeString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   335
	[ipcString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   336
	return gameArgs;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   337
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   338
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   339
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   340
@end