project_files/HedgewarsMobile/Classes/RestoreViewController-iPad.xib
author koda
Wed, 02 Nov 2011 16:31:16 +0100
changeset 6261 7050772ae46a
parent 6093 42c9ac754460
child 6708 314929f0a3e1
permissions -rw-r--r--
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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<?xml version="1.0" encoding="UTF-8"?>
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<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
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	<data>
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		<int key="IBDocument.SystemTarget">1056</int>
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		<string key="IBDocument.SystemVersion">10K549</string>
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		<string key="IBDocument.InterfaceBuilderVersion">823</string>
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		<string key="IBDocument.AppKitVersion">1038.36</string>
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		<string key="IBDocument.HIToolboxVersion">461.00</string>
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		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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			<string key="NS.object.0">132</string>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<integer value="1"/>
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		</object>
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		<object class="NSArray" key="IBDocument.PluginDependencies">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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		</object>
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		<object class="NSMutableDictionary" key="IBDocument.Metadata">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="NSArray" key="dict.sortedKeys" id="0">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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			<object class="NSMutableArray" key="dict.values">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="IBProxyObject" id="372490531">
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				<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
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				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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			</object>
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			<object class="IBProxyObject" id="975951072">
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				<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
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				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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			</object>
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			<object class="IBUIView" id="191373211">
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				<reference key="NSNextResponder"/>
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				<int key="NSvFlags">274</int>
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				<object class="NSMutableArray" key="NSSubviews">
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					<bool key="EncodedWithXMLCoder">YES</bool>
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					<object class="IBUIButton" id="155385540">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">302</int>
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						<string key="NSFrame">{{84, 517}, {151, 37}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<int key="IBUIContentHorizontalAlignment">0</int>
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						<int key="IBUIContentVerticalAlignment">0</int>
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						<object class="NSFont" key="IBUIFont" id="204967016">
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							<string key="NSName">Helvetica-Bold</string>
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							<double key="NSSize">15</double>
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							<int key="NSfFlags">16</int>
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						</object>
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						<int key="IBUIButtonType">1</int>
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						<string key="IBUINormalTitle">Dismiss</string>
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						<object class="NSColor" key="IBUIHighlightedTitleColor" id="790402446">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MQA</bytes>
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						</object>
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						<object class="NSColor" key="IBUINormalTitleColor" id="829178890">
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							<int key="NSColorSpace">1</int>
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							<bytes key="NSRGB">MCAwIDAuNTAxOTYwODE0AA</bytes>
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						</object>
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						<object class="NSColor" key="IBUINormalTitleShadowColor" id="644451038">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MC41AA</bytes>
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						</object>
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					</object>
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					<object class="IBUIButton" id="202794507">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">299</int>
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						<string key="NSFrame">{{308, 517}, {151, 37}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<int key="IBUITag">1</int>
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						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<int key="IBUIContentHorizontalAlignment">0</int>
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						<int key="IBUIContentVerticalAlignment">0</int>
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						<reference key="IBUIFont" ref="204967016"/>
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						<int key="IBUIButtonType">1</int>
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						<string key="IBUINormalTitle">Restore</string>
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						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
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						<reference key="IBUINormalTitleColor" ref="829178890"/>
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						<reference key="IBUINormalTitleShadowColor" ref="644451038"/>
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					</object>
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					<object class="IBUILabel" id="655269955">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">315</int>
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						<string key="NSFrame">{{216, 35}, {108, 29}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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    98
						<int key="IBUIContentMode">7</int>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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   100
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
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						<string key="IBUIText">Hmm...</string>
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						<object class="NSFont" key="IBUIFont">
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							<string key="NSName">Helvetica-Bold</string>
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							<double key="NSSize">24</double>
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							<int key="NSfFlags">16</int>
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						</object>
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   107
						<object class="NSColor" key="IBUITextColor">
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							<int key="NSColorSpace">2</int>
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   109
							<bytes key="NSRGB">MSAwLjc4MDM5MjIyOTYgMAA</bytes>
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						</object>
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   111
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   112
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   113
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   114
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   115
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   116
					<object class="IBUILabel" id="19933541">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   117
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   118
						<int key="NSvFlags">307</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   119
						<string key="NSFrame">{{80, 375}, {380, 96}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   120
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   121
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   122
						<bool key="IBUIClipsSubviews">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   123
						<int key="IBUIContentMode">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   124
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   125
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   126
						<string key="IBUIText">Would you like to restore it?</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   127
						<object class="NSFont" key="IBUIFont" id="276115526">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   128
							<string key="NSName">Helvetica</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   129
							<double key="NSSize">18</double>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   130
							<int key="NSfFlags">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   131
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   132
						<object class="NSColor" key="IBUITextColor">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   133
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   134
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   135
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   136
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   137
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   138
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   139
						<int key="IBUINumberOfLines">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   140
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   141
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   142
					<object class="IBUILabel" id="151967545">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   143
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   144
						<int key="NSvFlags">307</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   145
						<string key="NSFrame">{{80, 87}, {380, 96}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   146
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   147
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   148
						<bool key="IBUIClipsSubviews">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   149
						<int key="IBUIContentMode">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   150
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   151
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   152
						<string key="IBUIText">It appears you didn't complete your last game!</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   153
						<reference key="IBUIFont" ref="276115526"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   154
						<object class="NSColor" key="IBUITextColor">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   155
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   156
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   157
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   158
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   159
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   160
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   161
						<int key="IBUINumberOfLines">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   162
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   163
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   164
					<object class="IBUIImageView" id="129485928">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   165
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   166
						<int key="NSvFlags">300</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   167
						<string key="NSFrame">{{150, 191}, {240, 160}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   168
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   169
						<bool key="IBUIUserInteractionEnabled">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   170
						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   171
						<object class="NSCustomResource" key="IBUIImage">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   172
							<string key="NSClassName">NSImage</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   173
							<string key="NSResourceName">denied.png</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   174
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   175
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   176
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   177
				<string key="NSFrameSize">{540, 640}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   178
				<reference key="NSSuperview"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   179
				<reference key="IBUIBackgroundColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   180
				<int key="IBUIContentMode">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   181
				<object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   182
					<int key="interfaceOrientation">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   183
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   184
				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   185
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   186
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   187
		<object class="IBObjectContainer" key="IBDocument.Objects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   188
			<object class="NSMutableArray" key="connectionRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   189
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   190
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   191
					<object class="IBCocoaTouchOutletConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   192
						<string key="label">view</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   193
						<reference key="source" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   194
						<reference key="destination" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   195
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   196
					<int key="connectionID">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   197
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   198
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   199
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   200
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   201
						<reference key="source" ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   202
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   203
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   204
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   205
					<int key="connectionID">21</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   206
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   207
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   208
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   209
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   210
						<reference key="source" ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   211
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   212
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   213
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   214
					<int key="connectionID">22</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   215
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   216
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   217
			<object class="IBMutableOrderedSet" key="objectRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   218
				<object class="NSArray" key="orderedObjects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   219
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   220
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   221
						<int key="objectID">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   222
						<reference key="object" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   223
						<reference key="children" ref="1000"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   224
						<nil key="parent"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   225
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   226
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   227
						<int key="objectID">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   228
						<reference key="object" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   229
						<object class="NSMutableArray" key="children">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   230
							<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   231
							<reference ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   232
							<reference ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   233
							<reference ref="655269955"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   234
							<reference ref="19933541"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   235
							<reference ref="151967545"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   236
							<reference ref="129485928"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   237
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   238
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   239
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   240
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   241
						<int key="objectID">-1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   242
						<reference key="object" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   243
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   244
						<string key="objectName">File's Owner</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   245
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   246
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   247
						<int key="objectID">-2</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   248
						<reference key="object" ref="975951072"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   249
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   250
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   251
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   252
						<int key="objectID">15</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   253
						<reference key="object" ref="155385540"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   254
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   255
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   256
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   257
						<int key="objectID">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   258
						<reference key="object" ref="202794507"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   259
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   260
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   261
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   262
						<int key="objectID">18</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   263
						<reference key="object" ref="655269955"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   264
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   265
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   266
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   267
						<int key="objectID">19</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   268
						<reference key="object" ref="19933541"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   269
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   270
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   271
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   272
						<int key="objectID">20</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   273
						<reference key="object" ref="129485928"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   274
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   275
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   276
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   277
						<int key="objectID">23</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   278
						<reference key="object" ref="151967545"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   279
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   280
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   281
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   282
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   283
			<object class="NSMutableDictionary" key="flattenedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   284
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   285
				<object class="NSArray" key="dict.sortedKeys">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   286
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   287
					<string>-1.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   288
					<string>-2.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   289
					<string>1.IBEditorWindowLastContentRect</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   290
					<string>1.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   291
					<string>15.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   292
					<string>15.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   293
					<string>16.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   294
					<string>16.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   295
					<string>18.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   296
					<string>18.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   297
					<string>19.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   298
					<string>19.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   299
					<string>20.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   300
					<string>20.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   301
					<string>23.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   302
					<string>23.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   303
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   304
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   305
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   306
					<string>RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   307
					<string>UIResponder</string>
5976
306cedbeb213 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda
parents: 5220
diff changeset
   308
					<string>{{566, 244}, {540, 640}}</string>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   309
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   310
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   311
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   312
						<bytes key="NSTransformStruct">P4AAAL+AAABDlIAAw2gAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   313
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   314
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   315
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   316
						<bytes key="NSTransformStruct">P4AAAL+AAABEAkAAw2gAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   317
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   318
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   319
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   320
						<bytes key="NSTransformStruct">P4AAAL+AAABDXAAAw3UAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   321
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   322
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   323
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   324
						<bytes key="NSTransformStruct">AUKgAABDmYAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   325
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   326
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   327
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   328
						<bytes key="NSTransformStruct">P4AAAL+AAABDFgAAw8cAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   329
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   330
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   331
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   332
						<bytes key="NSTransformStruct">P4AAAL+AAABCoAAAw9uAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   333
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   334
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   335
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   336
			<object class="NSMutableDictionary" key="unlocalizedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   337
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   338
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   339
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   340
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   341
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   342
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   343
			<nil key="activeLocalization"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   344
			<object class="NSMutableDictionary" key="localizations">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   345
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   346
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   347
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   348
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   349
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   350
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   351
			<nil key="sourceID"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   352
			<int key="maxID">23</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   353
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   354
		<object class="IBClassDescriber" key="IBDocument.Classes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   355
			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   356
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   357
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   358
					<string key="className">RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   359
					<string key="superclassName">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   360
					<object class="NSMutableDictionary" key="actions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   361
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   362
						<string key="NS.object.0">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   363
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   364
					<object class="NSMutableDictionary" key="actionInfosByName">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   365
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   366
						<object class="IBActionInfo" key="NS.object.0">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   367
							<string key="name">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   368
							<string key="candidateClassName">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   369
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   370
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   371
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   372
						<string key="majorKey">IBProjectSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   373
						<string key="minorKey">Classes/RestoreViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   374
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   375
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   376
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   377
			<object class="NSMutableArray" key="referencedPartialClassDescriptionsV3.2+">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   378
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   379
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   380
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   381
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   382
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   383
						<string key="minorKey">Foundation.framework/Headers/NSError.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   384
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   385
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   386
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   387
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   388
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   389
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   390
						<string key="minorKey">Foundation.framework/Headers/NSFileManager.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   391
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   392
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   393
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   394
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   395
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   396
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   397
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueCoding.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   398
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   399
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   400
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   401
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   402
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   403
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   404
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueObserving.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   405
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   406
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   407
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   408
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   409
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   410
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   411
						<string key="minorKey">Foundation.framework/Headers/NSKeyedArchiver.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   412
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   413
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   414
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   415
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   416
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   417
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   418
						<string key="minorKey">Foundation.framework/Headers/NSObject.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   419
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   420
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   421
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   422
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   423
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   424
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   425
						<string key="minorKey">Foundation.framework/Headers/NSRunLoop.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   426
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   427
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   428
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   429
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   430
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   431
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   432
						<string key="minorKey">Foundation.framework/Headers/NSThread.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   433
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   434
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   435
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   436
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   437
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   438
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   439
						<string key="minorKey">Foundation.framework/Headers/NSURL.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   440
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   441
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   442
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   443
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   444
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   445
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   446
						<string key="minorKey">Foundation.framework/Headers/NSURLConnection.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   447
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   448
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   449
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   450
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   451
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   452
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   453
						<string key="minorKey">QuartzCore.framework/Headers/CAAnimation.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   454
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   455
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   456
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   457
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   458
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   459
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   460
						<string key="minorKey">QuartzCore.framework/Headers/CALayer.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   461
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   462
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   463
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   464
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   465
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   466
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   467
						<string key="minorKey">UIKit.framework/Headers/UIAccessibility.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   468
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   469
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   470
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   471
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   472
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   473
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   474
						<string key="minorKey">UIKit.framework/Headers/UINibLoading.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   475
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   476
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   477
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   478
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   479
					<object class="IBClassDescriptionSource" key="sourceIdentifier" id="749404015">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   480
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   481
						<string key="minorKey">UIKit.framework/Headers/UIResponder.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   482
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   483
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   484
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   485
					<string key="className">UIButton</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   486
					<string key="superclassName">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   487
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   488
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   489
						<string key="minorKey">UIKit.framework/Headers/UIButton.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   490
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   491
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   492
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   493
					<string key="className">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   494
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   495
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   496
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   497
						<string key="minorKey">UIKit.framework/Headers/UIControl.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   498
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   499
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   500
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   501
					<string key="className">UIImageView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   502
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   503
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   504
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   505
						<string key="minorKey">UIKit.framework/Headers/UIImageView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   506
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   507
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   508
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   509
					<string key="className">UILabel</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   510
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   511
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   512
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   513
						<string key="minorKey">UIKit.framework/Headers/UILabel.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   514
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   515
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   516
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   517
					<string key="className">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   518
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   519
					<reference key="sourceIdentifier" ref="749404015"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   520
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   521
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   522
					<string key="className">UISearchBar</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   523
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   524
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   525
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   526
						<string key="minorKey">UIKit.framework/Headers/UISearchBar.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   527
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   528
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   529
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   530
					<string key="className">UISearchDisplayController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   531
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   532
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   533
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   534
						<string key="minorKey">UIKit.framework/Headers/UISearchDisplayController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   535
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   536
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   537
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   538
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   539
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   540
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   541
						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   542
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   543
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   544
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   545
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   546
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   547
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   548
						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   549
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   550
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   551
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   552
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   553
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   554
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   555
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   556
						<string key="minorKey">UIKit.framework/Headers/UIView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   557
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   558
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   559
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   560
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   561
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   562
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   563
						<string key="minorKey">UIKit.framework/Headers/UINavigationController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   564
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   565
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   566
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   567
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   568
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   569
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   570
						<string key="minorKey">UIKit.framework/Headers/UIPopoverController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   571
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   572
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   573
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   574
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   575
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   576
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   577
						<string key="minorKey">UIKit.framework/Headers/UISplitViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   578
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   579
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   580
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   581
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   582
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   583
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   584
						<string key="minorKey">UIKit.framework/Headers/UITabBarController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   585
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   586
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   587
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   588
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   589
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   590
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   591
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   592
						<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   593
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   594
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   595
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   596
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   597
		<int key="IBDocument.localizationMode">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   598
		<string key="IBDocument.TargetRuntimeIdentifier">IBIPadFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   599
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   600
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   601
			<integer value="1056" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   602
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   603
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   604
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   605
			<integer value="3000" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   606
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   607
		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   608
		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   609
		<int key="IBDocument.defaultPropertyAccessControl">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   610
		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   611
			<string key="NS.key.0">denied.png</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   612
			<string key="NS.object.0">{240, 160}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   613
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   614
		<string key="IBCocoaTouchPluginVersion">132</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   615
	</data>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   616
</archive>