author | unC0Rr |
Fri, 16 Jun 2023 21:06:46 +0200 | |
changeset 15959 | 723be7e392e5 |
parent 13554 | a5a8488e2485 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _GAME_SCHEME_MODEL_INCLUDED |
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#define _GAME_SCHEME_MODEL_INCLUDED |
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#include <QAbstractTableModel> |
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#include <QStringList> |
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#include <QList> |
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class GameSchemeModel : public QAbstractTableModel |
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{ |
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Q_OBJECT |
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public: |
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GameSchemeModel(QObject * parent, const QString & fileName); |
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QVariant headerData(int section, Qt::Orientation orientation, int role) const; |
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int rowCount(const QModelIndex & parent) const; |
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int columnCount(const QModelIndex & parent) const; |
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Names of new or copied game schemes are now unique
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bool hasScheme(QString name); |
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bool hasScheme(QString name, int ignoreID); |
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bool renameScheme(int index, QString newName); |
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Qt::ItemFlags flags(const QModelIndex & index) const; |
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bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole); |
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bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex()); |
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bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex()); |
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QVariant data(const QModelIndex &index, int role) const; |
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int numberOfDefaultSchemes; |
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QStringList predefSchemesNames; |
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QStringList spNames; |
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public slots: |
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void Save(); |
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signals: |
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void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight); |
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protected: |
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QList< QList<QVariant> > schemes; |
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}; |
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class NetGameSchemeModel : public QAbstractTableModel |
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{ |
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Q_OBJECT |
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public: |
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Wuzzy <Wuzzy2@mail.ru>
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NetGameSchemeModel(QObject * parent); |
1899
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QVariant headerData(int section, Qt::Orientation orientation, int role) const; |
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int rowCount(const QModelIndex & parent) const; |
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int columnCount(const QModelIndex & parent) const; |
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QVariant data(const QModelIndex &index, int role) const; |
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public slots: |
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void setNetSchemeConfig(QStringList cfg); |
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private: |
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QList<QVariant> netScheme; |
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}; |
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Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Wuzzy <Wuzzy2@mail.ru>
parents:
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#endif // _GAME_SCHEME_MODEL_INCLUDED |