share/hedgewars/Data/Shaders/default.fs
author unc0rr
Wed, 18 Jun 2014 17:36:46 +0400
changeset 10323 72e6df962cb6
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child 11317 62287d4044e7
permissions -rw-r--r--
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
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uniform sampler2D tex0;
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uniform vec4 tint;
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uniform bool enableTexture;
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varying vec2 tex;
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void main()
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{
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    if(enableTexture){
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        gl_FragColor = texture2D(tex0, tex) * tint;
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    }else{
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        gl_FragColor = tint;
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    }
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}