QTfrontend/SDLs.cpp
author unc0rr
Sun, 10 Aug 2008 19:55:08 +0000
changeset 1190 73ec31d8bb6f
parent 1066 1f1b3686a2b0
child 1191 5539aa59f703
permissions -rw-r--r--
Enable back rendering objects that are put on top of land texture
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "SDLs.h"
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#include "SDL.h"
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SDLInteraction::SDLInteraction()
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{
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	SDL_Init(SDL_INIT_VIDEO);
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}
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SDLInteraction::~SDLInteraction()
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{
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	SDL_Quit();
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}
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QStringList SDLInteraction::getResolutions() const
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{
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	QStringList result;
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	SDL_Rect **modes;
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	modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
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	if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
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	{
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		result << "640x480";
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	} else
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	{
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		for(int i = 0; modes[i]; ++i)
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			if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
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				result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
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	}
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	return result;
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}