QTfrontend/newnetclient.cpp
author unc0rr
Sun, 10 Aug 2008 19:55:08 +0000
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parent 1189 f66cdbbfc4b6
child 1245 d2eca4a053f5
permissions -rw-r--r--
Enable back rendering objects that are put on top of land texture
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QDebug>
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#include "hwconsts.h"
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#include "newnetclient.h"
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#include "proto.h"
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#include "gameuiconfig.h"
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#include "game.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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char delimeter='\n';
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
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  config(config),
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  m_pGameCFGWidget(pGameCFGWidget),
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  m_pTeamSelWidget(pTeamSelWidget),
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  isChief(false),
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  m_game_connected(false)
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{
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  connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
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  connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
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  connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
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  connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
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	  SLOT(displayError(QAbstractSocket::SocketError)));
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}
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
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{
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  mynick = nick;
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  NetSocket.connectToHost(hostName, port);
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}
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void HWNewNet::Disconnect()
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{
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  m_game_connected=false;
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  NetSocket.disconnectFromHost();
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}
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void HWNewNet::CreateRoom(const QString & room)
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{
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	RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room));
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}
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void HWNewNet::JoinRoom(const QString & room)
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{
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	RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room));
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}
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void HWNewNet::AddTeam(const HWTeam & team)
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{
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  RawSendNet(QString("ADDTEAM:") + delimeter +
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	     team.TeamName + delimeter +
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	     team.teamColor.name() + delimeter +
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	     team.Grave + delimeter +
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	     team.Fort + delimeter +
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	     QString::number(team.difficulty) + delimeter +
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	     team.HHName[0] + delimeter + team.HHName[1] + delimeter +
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	     team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter +
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	     team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]);
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}
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void HWNewNet::RemoveTeam(const HWTeam & team)
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{
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  RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
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  m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName));
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}
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void HWNewNet::StartGame()
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{
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  RawSendNet(QString("START:"));
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}
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void HWNewNet::SendNet(const QByteArray & buf)
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{
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  QString msg = QString(buf.toBase64());
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  RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
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}
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void HWNewNet::RawSendNet(const QString & str)
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{
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  RawSendNet(str.toUtf8());
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}
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void HWNewNet::RawSendNet(const QByteArray & buf)
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{
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qDebug() << "Client: " << buf;
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  NetSocket.write(buf);
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  NetSocket.write("\n\n", 2);
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}
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void HWNewNet::ClientRead()
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{
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	while (NetSocket.canReadLine()) {
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		QString s = QString::fromUtf8(NetSocket.readLine().trimmed());
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		if (s.size() == 0) {
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			ParseCmd(cmdbuf);
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			cmdbuf.clear();
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		} else
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			cmdbuf << s;
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	}
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}
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void HWNewNet::OnConnect()
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{
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  RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
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  RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
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  RawSendNet(QString("CREATE%1%2").arg(delimeter).arg("myroom"));
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  RawSendNet(QString("JOIN%1%2").arg(delimeter).arg("myroom"));
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}
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void HWNewNet::OnDisconnect()
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{
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  //emit ChangeInTeams(QStringList());
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  if(m_game_connected) emit Disconnected();
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  m_game_connected=false;
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}
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
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{
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  switch (socketError) {
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  case QAbstractSocket::RemoteHostClosedError:
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    break;
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  case QAbstractSocket::HostNotFoundError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("The host was not found. Please check the host name and port settings."));
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    break;
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  case QAbstractSocket::ConnectionRefusedError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("Connection refused"));
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    break;
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  default:
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    QMessageBox::information(0, tr("Error"),
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			     NetSocket.errorString());
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  }
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}
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void HWNewNet::ParseCmd(const QStringList & lst)
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{
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qDebug() << "Server: " << lst;
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  if(!lst.size())
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  {
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    qWarning("Net client: Bad message");
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    return;
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  }
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  if (lst[0] == "ERRONEUSNICKNAME") {
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    QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
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    return;
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  }
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  if (lst[0] == "CONNECTED") {
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    m_game_connected=true;
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    emit Connected();
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    emit EnteredGame();
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    return;
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  }
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  if (lst[0] == "CHAT_STRING") {
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    if(lst.size() < 3)
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    {
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	  qWarning("Net: Empty CHAT_STRING message");
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	  return;
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    }
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    emit chatStringFromNet(tmp);
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    return;
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   190
  }
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diff changeset
   191
338
d1e75dcd285f multiple teams now available per host (still alpha)
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   192
  if (lst[0] == "ADDTEAM:") {
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   193
    if(lst.size() < 14)
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    {
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	  qWarning("Net: Too short ADDTEAM message");
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	  return;
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    }
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    emit AddNetTeam(tmp);
315
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    return;
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  }
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347
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  if (lst[0] == "REMOVETEAM:") {
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    if(lst.size() < 3)
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    {
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      qWarning("Net: Bad REMOVETEAM message");
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      return;
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    }
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    m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
347
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    return;
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   212
  }
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diff changeset
   213
349
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  if(lst[0]=="SLAVE") {
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    m_pGameCFGWidget->setEnabled(false);
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    m_pTeamSelWidget->setNonInteractive();
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60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff changeset
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    return;
349
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diff changeset
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  }
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diff changeset
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   220
  if(lst[0]=="JOINED") {
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    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad JOINED message");
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      return;
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    }
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    emit nickAdded(lst[1]);
455
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   227
    return;
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diff changeset
   228
  }
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parents: 453
diff changeset
   229
461
105af110b0e6 chatWidget with layout
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diff changeset
   230
  if(lst[0]=="LEFT") {
573
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   231
    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad LEFT message");
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   234
      return;
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    }
465
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    emit nickRemoved(lst[1]);
461
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diff changeset
   237
    return;
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   238
  }
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parents: 455
diff changeset
   239
315
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   240
  if (lst[0] == "CONFIGASKED") {
334
85eacbd9827f protocol changes
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diff changeset
   241
    isChief=true;
315
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    ConfigAsked();
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   243
    return;
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   244
  }
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 319
diff changeset
   245
339
7535ab6c3820 Run game message added, team and config info provided for net game
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parents: 338
diff changeset
   246
  if (lst[0] == "RUNGAME") {
396
70dfd02845af return after rungame
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diff changeset
   247
    RunGame();
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   248
    return;
339
7535ab6c3820 Run game message added, team and config info provided for net game
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diff changeset
   249
  }
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   250
315
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  if (lst[0] == "CONFIGURED") {
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    if(tmp.size() < 6)
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    {
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      qWarning("Net: Bad CONFIGURED message");
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      return;
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   258
    }
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    emit seedChanged(tmp[0]);
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    emit mapChanged(tmp[1]);
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    emit themeChanged(tmp[2]);
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    emit initHealthChanged(tmp[3].toUInt());
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    emit turnTimeChanged(tmp[4].toUInt());
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    emit fortsModeChanged(tmp[5].toInt() != 0);
315
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   265
    return;
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parents:
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   266
  }
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   267
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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   268
  if(lst[0]=="TEAM_ACCEPTED") {
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   269
    if(lst.size() < 3)
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   270
    {
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      qWarning("Net: Bad TEAM_ACCEPTED message");
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   272
      return;
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   273
    }
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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   274
    m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
373
df912aab6b7e network team add can be denied by server
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diff changeset
   275
    m_pTeamSelWidget->changeTeamStatus(lst[1]);
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff changeset
   276
    return;
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diff changeset
   277
  }
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents: 352
diff changeset
   278
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   279
  if (lst[0] == "CONFIG_PARAM") {
573
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   280
    if(lst.size() < 3)
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   281
    {
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   282
      qWarning("Net: Bad CONFIG_PARAM message");
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   283
      return;
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   284
    }
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   285
  	if (lst[1] == "SEED") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   286
	  emit seedChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   287
	  return;
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diff changeset
   288
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   289
  	if (lst[1] == "MAP") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   290
	  emit mapChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   291
	  return;
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diff changeset
   292
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   293
  	if (lst[1] == "THEME") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   294
	  emit themeChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   295
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   296
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   297
  	if (lst[1] == "HEALTH") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   298
	  emit initHealthChanged(lst[2].toUInt());
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff changeset
   299
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   300
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   301
  	if (lst[1] == "TURNTIME") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   302
	  emit turnTimeChanged(lst[2].toUInt());
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   303
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   304
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   305
  	if (lst[1] == "FORTSMODE") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   306
	  emit fortsModeChanged(lst[2].toInt() != 0);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff changeset
   307
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   308
  	}
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   309
	if (lst[1] == "AMMO") {
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   310
	  if(lst.size() < 4) return;
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   311
	  emit ammoChanged(lst[3], lst[2]);
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   312
	  return;
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   313
	}
401
bcebe3921740 some colors and network protocol fixes
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parents: 399
diff changeset
   314
	QStringList hhTmpList=lst[1].split('+');
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   315
  	if (hhTmpList[0] == "TEAM_COLOR") {
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   316
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   317
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   318
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
372
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   319
	  }
401
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   320
	  tmptm.teamColor=QColor(lst[2]);
372
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   321
	  emit teamColorChanged(tmptm);
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   322
	  return;
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   323
  	}
401
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   324
  	if (hhTmpList[0] == "HHNUM") {
399
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   325
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   326
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   327
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   328
	  }
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   329
	  tmptm.numHedgehogs=lst[2].toUInt();
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   330
	  emit hhnumChanged(tmptm);
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   331
	  return;
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   332
  	}
1082
596b1dcdc1df - Modify network protocol to use new delimiter
unc0rr
parents: 1081
diff changeset
   333
    qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst;
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   334
    return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   335
  }
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   336
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   337
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff changeset
   338
  // should be kinda game states, which don't allow "GAMEMSG:" at configure step,
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   339
  // "CONNECTED" at round phase, etc.
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   340
  if (lst[0] == "GAMEMSG:") {
573
e0cf483e68d6 - Highlight more undefined behavior of net protocol
unc0rr
parents: 486
diff changeset
   341
    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad LEFT message");
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      return;
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    }
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    QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
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    emit FromNet(em);
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    return;
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  }
573
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1082
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  qWarning() << "Net: Unknown message:" << lst;
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}
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void HWNewNet::ConfigAsked()
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{
574
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  QString map = m_pGameCFGWidget->getCurrentMap();
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  if (map.size())
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    onMapChanged(map);
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335
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  onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
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  onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
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  onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
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  onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
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  onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
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  // always initialize with default ammo (also avoiding complicated cross-class dependencies)
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  onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); 
315
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}
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void HWNewNet::RunGame()
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{
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  emit AskForRunGame();
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}
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352
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void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
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{
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  RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
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	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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	     .arg(team.numHedgehogs));
352
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   380
}
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   381
372
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void HWNewNet::onTeamColorChanged(const HWTeam& team)
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{
401
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   384
  RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\
372
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   385
	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
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   386
	     .arg(team.teamColor.name()));
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diff changeset
   387
}
4bac77f8cd38 network colors (alpha)
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diff changeset
   388
329
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   389
void HWNewNet::onSeedChanged(const QString & seed)
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{
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   391
  RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
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diff changeset
   392
}
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diff changeset
   393
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   394
void HWNewNet::onMapChanged(const QString & map)
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   395
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   396
  RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
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diff changeset
   397
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   398
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   399
void HWNewNet::onThemeChanged(const QString & theme)
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diff changeset
   400
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   401
  RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
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parents: 322
diff changeset
   402
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   403
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   404
void HWNewNet::onInitHealthChanged(quint32 health)
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diff changeset
   405
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   406
  RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
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unc0rr
parents: 322
diff changeset
   407
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   408
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   409
void HWNewNet::onTurnTimeChanged(quint32 time)
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parents: 322
diff changeset
   410
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   411
  RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
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parents: 322
diff changeset
   412
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   413
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   414
void HWNewNet::onFortsModeChanged(bool value)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   415
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   416
  RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
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parents: 322
diff changeset
   417
}
453
4b1236759402 simple net cha added
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diff changeset
   418
703
424297e3165a weapon names transmitted over network
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diff changeset
   419
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
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44f167938201 pre-alpha network weapons selection
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diff changeset
   420
{
703
424297e3165a weapon names transmitted over network
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diff changeset
   421
  RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
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parents: 660
diff changeset
   422
}
44f167938201 pre-alpha network weapons selection
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parents: 660
diff changeset
   423
453
4b1236759402 simple net cha added
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parents: 448
diff changeset
   424
void HWNewNet::chatLineToNet(const QString& str)
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parents: 448
diff changeset
   425
{
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parents: 448
diff changeset
   426
  if(str!="") {
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parents: 448
diff changeset
   427
    RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str);
4b1236759402 simple net cha added
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parents: 448
diff changeset
   428
    emit(chatStringFromNet(QStringList(mynick) << str));
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parents: 448
diff changeset
   429
  }
4b1236759402 simple net cha added
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parents: 448
diff changeset
   430
}