qmlFrontend/hwengine.h
author unc0rr
Tue, 18 Nov 2014 23:39:30 +0300
branchqmlfrontend
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parent 10456 6fd99bb73524
child 10612 eb3c1a289a23
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#ifndef HWENGINE_H
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#define HWENGINE_H
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#include <QObject>
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#include <QByteArray>
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#include <QVector>
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#include <QPixmap>
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#include "flib.h"
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class QQmlEngine;
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class HWEngine : public QObject
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{
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    Q_OBJECT
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public:
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    explicit HWEngine(QQmlEngine * engine, QObject *parent = 0);
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    ~HWEngine();
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    static void exposeToQML();
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    Q_INVOKABLE void getPreview();
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    Q_INVOKABLE void runQuickGame();
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    Q_INVOKABLE void runLocalGame();
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    Q_INVOKABLE QString currentSeed();
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    Q_INVOKABLE void getTeamsList();
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    Q_INVOKABLE void resetGameConfig();
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    Q_INVOKABLE void setTheme(const QString & theme);
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    Q_INVOKABLE void tryAddTeam(const QString & teamName);
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    Q_INVOKABLE void tryRemoveTeam(const QString & teamName);
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    Q_INVOKABLE void changeTeamColor(const QString & teamName, int dir);
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signals:
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    void previewImageChanged();
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    void localTeamAdded(const QString & teamName, int aiLevel);
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    void localTeamRemoved(const QString & teamName);
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    void playingTeamAdded(const QString & teamName, int aiLevel, bool isLocal);
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    void playingTeamRemoved(const QString & teamName);
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    void teamColorChanged(const QString & teamName, const QString & colorValue);
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public slots:
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private:
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    QQmlEngine * m_engine;
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    static void guiMessagesCallback(void * context, MessageType mt, const char * msg, uint32_t len);
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    void fillModels();
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private slots:
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    void engineMessageHandler(MessageType mt, const QByteArray &msg);
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};
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#endif // HWENGINE_H
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