gameServer/stresstest2.hs
author smaxx
Fri, 10 Sep 2010 16:42:11 +0200
changeset 3847 771562124b16
parent 2948 3f21a9dc93d0
child 3947 709fdb89f76c
permissions -rw-r--r--
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.Exception
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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testing = Control.Exception.handle print $ do
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    delay <- randomRIO (100::Int, 300)
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    threadDelay delay
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    hClose sock
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forks i = do
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    delay <- randomRIO (50::Int, 190)
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    if i `mod` 10 == 0 then putStr (show i) else putStr "."
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    hFlush stdout
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    threadDelay delay
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    forkIO testing
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    forks (i + 1)
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks 1