project_files/HedgewarsMobile/Classes/GameConfigViewController.h
author nemo
Fri, 07 Oct 2011 17:29:00 -0400
changeset 6091 77b826a8f996
parent 6080 ce02ddfe8aa1
child 6115 485cfecadc9a
permissions -rw-r--r--
Move the crystals to sprays to reduce the regularity of the land texture
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2010.
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 */
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#import <UIKit/UIKit.h>
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@class HelpPageViewController;
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@class MapConfigViewController;
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@class TeamConfigViewController;
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@class SchemeWeaponConfigViewController;
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@class GameInterfaceBridge;
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@interface GameConfigViewController : UIViewController {
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    UIView *imgContainer;
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    HelpPageViewController *helpPage;
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    MapConfigViewController *mapConfigViewController;
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    TeamConfigViewController *teamConfigViewController;
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    SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
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    GameInterfaceBridge *interfaceBridge;
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}
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@property (retain) UIView *imgContainer;
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@property (nonatomic,retain) HelpPageViewController *helpPage;
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@property (nonatomic,retain) MapConfigViewController *mapConfigViewController;
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@property (nonatomic,retain) TeamConfigViewController *teamConfigViewController;
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@property (nonatomic,retain) SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
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@property (nonatomic,retain) GameInterfaceBridge *interfaceBridge;
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-(IBAction) buttonPressed:(id) sender;
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-(IBAction) segmentPressed:(id) sender;
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-(void) startGame:(UIButton *)button;
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-(BOOL) isEverythingSet;
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@end