4905
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{-# LANGUAGE OverloadedStrings #-}
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module Actions where
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import Control.Concurrent
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import Control.Concurrent.Chan
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import qualified Data.IntSet as IntSet
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import qualified Data.Set as Set
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import qualified Data.Sequence as Seq
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import System.Log.Logger
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import Control.Monad
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import Data.Time
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import Data.Maybe
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import Control.Monad.Reader
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import Control.Monad.State.Strict
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import qualified Data.ByteString.Char8 as B
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import Control.DeepSeq
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-----------------------------
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import CoreTypes
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import Utils
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import ClientIO
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import ServerState
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data Action =
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AnswerClients ![ClientChan] ![B.ByteString]
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| SendServerMessage
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| SendServerVars
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| MoveToRoom RoomIndex
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| MoveToLobby B.ByteString
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| RemoveTeam B.ByteString
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| RemoveRoom
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| UnreadyRoomClients
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| JoinLobby
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| ProtocolError B.ByteString
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| Warning B.ByteString
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| NoticeMessage Notice
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| ByeClient B.ByteString
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| KickClient ClientIndex
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| KickRoomClient ClientIndex
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| BanClient B.ByteString
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| ChangeMaster
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| RemoveClientTeams ClientIndex
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| ModifyClient (ClientInfo -> ClientInfo)
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| ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
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| ModifyRoom (RoomInfo -> RoomInfo)
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| ModifyServerInfo (ServerInfo -> ServerInfo)
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| AddRoom B.ByteString B.ByteString
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| CheckRegistered
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| ClearAccountsCache
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| ProcessAccountInfo AccountInfo
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| AddClient ClientInfo
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| DeleteClient ClientIndex
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| PingAll
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| StatsAction
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type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
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instance NFData Action where
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rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
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rnf a = a `seq` ()
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instance NFData B.ByteString
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instance NFData (Chan a)
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othersChans = do
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cl <- client's id
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ri <- clientRoomA
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liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
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processAction :: Action -> StateT ServerState IO ()
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processAction (AnswerClients chans msg) = do
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io $ mapM_ (flip writeChan (msg `deepseq` msg)) (chans `deepseq` chans)
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processAction SendServerMessage = do
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chan <- client's sendChan
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protonum <- client's clientProto
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si <- liftM serverInfo get
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let message = if protonum < latestReleaseVersion si then
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serverMessageForOldVersions si
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else
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serverMessage si
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processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
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processAction SendServerVars = do
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chan <- client's sendChan
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si <- gets serverInfo
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io $ writeChan chan ("SERVER_VARS" : vars si)
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where
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vars si = [
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"MOTD_NEW", serverMessage si,
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"MOTD_OLD", serverMessageForOldVersions si,
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"LATEST_PROTO", B.pack . show $ latestReleaseVersion si
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]
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processAction (ProtocolError msg) = do
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chan <- client's sendChan
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processAction $ AnswerClients [chan] ["ERROR", msg]
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processAction (Warning msg) = do
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chan <- client's sendChan
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processAction $ AnswerClients [chan] ["WARNING", msg]
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processAction (NoticeMessage n) = do
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chan <- client's sendChan
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processAction $ AnswerClients [chan] ["NOTICE", B.pack . show . fromEnum $ n]
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processAction (ByeClient msg) = do
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(Just ci) <- gets clientIndex
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rnc <- gets roomsClients
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ri <- clientRoomA
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chan <- client's sendChan
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clNick <- client's nick
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when (ri /= lobbyId) $ do
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processAction $ MoveToLobby ("quit: " `B.append` msg)
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return ()
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clientsChans <- liftM (Prelude.map sendChan . Prelude.filter logonPassed) $! allClientsS
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io $ do
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infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
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processAction $ AnswerClients [chan] ["BYE", msg]
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processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg]
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s <- get
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put $! s{removedClients = ci `Set.insert` removedClients s}
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processAction (DeleteClient ci) = do
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rnc <- gets roomsClients
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io $ removeClient rnc ci
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s <- get
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put $! s{removedClients = ci `Set.delete` removedClients s}
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processAction (ModifyClient f) = do
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(Just ci) <- gets clientIndex
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rnc <- gets roomsClients
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io $ modifyClient rnc f ci
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return ()
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processAction (ModifyClient2 ci f) = do
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rnc <- gets roomsClients
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io $ modifyClient rnc f ci
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return ()
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processAction (ModifyRoom f) = do
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rnc <- gets roomsClients
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ri <- clientRoomA
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io $ modifyRoom rnc f ri
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return ()
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processAction (ModifyServerInfo f) =
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modify (\s -> s{serverInfo = f $ serverInfo s})
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processAction (MoveToRoom ri) = do
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(Just ci) <- gets clientIndex
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rnc <- gets roomsClients
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io $ do
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modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci
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modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri
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moveClientToRoom rnc ri ci
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chans <- liftM (map sendChan) $ roomClientsS ri
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clNick <- client's nick
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processAction $ AnswerClients chans ["JOINED", clNick]
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processAction (MoveToLobby msg) = do
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(Just ci) <- gets clientIndex
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ri <- clientRoomA
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rnc <- gets roomsClients
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(gameProgress, playersNum) <- io $ room'sM rnc (\r -> (gameinprogress r, playersIn r)) ri
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ready <- client's isReady
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master <- client's isMaster
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-- client <- client's id
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clNick <- client's nick
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chans <- othersChans
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if master then
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if gameProgress && playersNum > 1 then
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mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci]
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else
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processAction RemoveRoom
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else
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mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
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io $ do
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modifyRoom rnc (\r -> r{
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playersIn = (playersIn r) - 1,
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readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
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}) ri
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moveClientToLobby rnc ci
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processAction ChangeMaster = do
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ri <- clientRoomA
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rnc <- gets roomsClients
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newMasterId <- liftM head . io $ roomClientsIndicesM rnc ri
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newMaster <- io $ client'sM rnc id newMasterId
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let newRoomName = nick newMaster
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mapM_ processAction [
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ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}),
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ModifyClient2 newMasterId (\c -> c{isMaster = True}),
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AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
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]
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processAction (AddRoom roomName roomPassword) = do
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Just clId <- gets clientIndex
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rnc <- gets roomsClients
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proto <- io $ client'sM rnc clientProto clId
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let room = newRoom{
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masterID = clId,
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name = roomName,
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password = roomPassword,
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roomProto = proto
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}
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rId <- io $ addRoom rnc room
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processAction $ MoveToRoom rId
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chans <- liftM (map sendChan) $! roomClientsS lobbyId
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mapM_ processAction [
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AnswerClients chans ["ROOM", "ADD", roomName]
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, ModifyClient (\cl -> cl{isMaster = True})
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]
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processAction RemoveRoom = do
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Just clId <- gets clientIndex
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rnc <- gets roomsClients
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ri <- io $ clientRoomM rnc clId
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roomName <- io $ room'sM rnc name ri
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others <- othersChans
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lobbyChans <- liftM (map sendChan) $! roomClientsS lobbyId
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mapM_ processAction [
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AnswerClients lobbyChans ["ROOM", "DEL", roomName],
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AnswerClients others ["ROOMABANDONED", roomName]
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]
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io $ removeRoom rnc ri
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processAction (UnreadyRoomClients) = do
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rnc <- gets roomsClients
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ri <- clientRoomA
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roomPlayers <- roomClientsS ri
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roomClIDs <- io $ roomClientsIndicesM rnc ri
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processAction $ AnswerClients (map sendChan roomPlayers) ("NOT_READY" : map nick roomPlayers)
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io $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
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processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
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processAction (RemoveTeam teamName) = do
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rnc <- gets roomsClients
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cl <- client's id
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ri <- clientRoomA
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inGame <- io $ room'sM rnc gameinprogress ri
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chans <- othersChans
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if inGame then
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mapM_ processAction [
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AnswerClients chans ["REMOVE_TEAM", teamName],
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ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
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]
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else
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mapM_ processAction [
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AnswerClients chans ["EM", rmTeamMsg],
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ModifyRoom (\r -> r{
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teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
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leftTeams = teamName : leftTeams r,
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roundMsgs = roundMsgs r Seq.|> rmTeamMsg
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})
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]
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where
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rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName
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processAction (RemoveClientTeams clId) = do
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rnc <- gets roomsClients
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removeTeamActions <- io $ do
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clNick <- client'sM rnc nick clId
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rId <- clientRoomM rnc clId
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roomTeams <- room'sM rnc teams rId
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return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams
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mapM_ processAction removeTeamActions
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processAction CheckRegistered = do
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(Just ci) <- gets clientIndex
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n <- client's nick
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h <- client's host
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db <- gets (dbQueries . serverInfo)
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io $ writeChan db $ CheckAccount ci n h
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return ()
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processAction ClearAccountsCache = do
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dbq <- gets (dbQueries . serverInfo)
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io $ writeChan dbq ClearCache
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return ()
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processAction (ProcessAccountInfo info) =
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case info of
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HasAccount passwd isAdmin -> do
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chan <- client's sendChan
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processAction $ AnswerClients [chan] ["ASKPASSWORD"]
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Guest -> do
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processAction JoinLobby
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Admin -> do
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mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
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chan <- client's sendChan
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processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
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processAction JoinLobby = do
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chan <- client's sendChan
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clientNick <- client's nick
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(lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (\c -> (nick c, sendChan c)) . Prelude.filter logonPassed) $! allClientsS
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mapM_ processAction $
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(AnswerClients clientsChans ["LOBBY:JOINED", clientNick])
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: [AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)]
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++ [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
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{-
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processAction (clID, serverInfo, rnc) (RoomAddThisClient rID) =
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processAction (
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clID,
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serverInfo,
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adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
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adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
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adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
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) joinMsg
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where
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client = clients ! clID
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joinMsg = if rID == 0 then
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AnswerAllOthers ["LOBBY:JOINED", nick client]
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else
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AnswerThisRoom ["JOINED", nick client]
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processAction (clID, serverInfo, rnc) (KickClient kickID) =
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liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ ByeClient "Kicked")
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processAction (clID, serverInfo, rnc) (BanClient banNick) =
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return (clID, serverInfo, rnc)
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processAction (clID, serverInfo, rnc) (KickRoomClient kickID) = do
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writeChan (sendChan $ clients ! kickID) ["KICKED"]
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liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ RoomRemoveThisClient "kicked")
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-}
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processAction (AddClient client) = do
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rnc <- gets roomsClients
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si <- gets serverInfo
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io $ do
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ci <- addClient rnc client
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t <- forkIO $ clientRecvLoop (clientSocket client) (coreChan si) ci
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forkIO $ clientSendLoop (clientSocket client) t (coreChan si) (sendChan client) ci
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infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime client))
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processAction $ AnswerClients [sendChan client] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
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{- let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
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if False && (isJust $ host client `Prelude.lookup` newLogins) then
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processAction (ci, serverInfo{lastLogins = newLogins}, rnc) $ ByeClient "Reconnected too fast"
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else
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return (ci, serverInfo)
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-}
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processAction PingAll = do
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rnc <- gets roomsClients
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io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
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cis <- io $ allClientsM rnc
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chans <- io $ mapM (client'sM rnc sendChan) cis
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io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
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processAction $ AnswerClients chans ["PING"]
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where
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kickTimeouted rnc ci = do
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pq <- io $ client'sM rnc pingsQueue ci
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when (pq > 0) $
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withStateT (\as -> as{clientIndex = Just ci}) $
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processAction (ByeClient "Ping timeout")
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processAction (StatsAction) = do
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rnc <- gets roomsClients
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si <- gets serverInfo
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(roomsNum, clientsNum) <- io $ withRoomsAndClients rnc stats
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io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
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where
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stats irnc = (length $ allRooms irnc, length $ allClients irnc)
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