tests/lua/twothousandmines.lua
author sheepluva
Sun, 09 Aug 2015 04:30:41 +0200
changeset 11043 79a77bef4c61
parent 10611 58cad46782ff
permissions -rw-r--r--
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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local ta_pointsize = 63
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local ta_radius = (ta_pointsize * 10 + 6) / 2
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local sqrttwo = math.sqrt(2)
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-- creates round test area
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function AddTestArea(testarea)
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	step = 100
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	xstep = step * testarea["xdir"]
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	ystep = step * testarea["ydir"]
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	x = testarea["x"]
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	y = testarea["y"]
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	if xstep * ystep ~= 0 then
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		xstep = math.floor(xstep / sqrttwo)
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		ystep = math.floor(ystep / sqrttwo)
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	end
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	AddPoint(x, y, ta_pointsize);
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	AddPoint(x + xstep, y + ystep, ta_pointsize, true);
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end
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-- vertical test area
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local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
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-- fail counter
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local nfailed = 0
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local nspawned = 0
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local ndied = 0
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function onGameInit()
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	-- At first we have to overwrite/set some global variables
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	-- that define the map, the game has to load, as well as
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	-- other things such as the game rules to use, etc.
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	-- Things we don't modify here will use their default values.
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	-- The base number for the random number generator
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	Seed = 1
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	-- The map to be played
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	MapGen = mgDrawn
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	-- The theme to be used
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	Theme = "Bamboo"
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	-- Game settings and rules
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	EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders, gfSolidLand)
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	-- No damage please
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	DamagePercent = 1
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	-- Draw Map
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	AddPoint(10,30,0) -- hog spawn platform
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	-- test areas
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	AddTestArea(taa_v2)
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	FlushPoints()
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	-- Create the player team
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	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
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	-- And add a hog to it
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	player = AddHog("Hunter", 0, 1, "NoHat")
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	-- place it on how spawn platform
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	SetGearPosition(player, 10, 10)
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end
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local pass = 0
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local nMines = 0
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local maxMines = 2000
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function onGameStart()
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    local maxPass = maxMines / 25
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    for pass = 1, maxPass, 1 do
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        pass = pass + 1
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        -- spawn 25 mines
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        for i = 0, 480, 20 do
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            AddGear(110 + i, 1000 - i - (pass * 30), gtMine, 0, 0, 0, 0)
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            nMines = nMines + 1
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        end
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    end
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end
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function onNewTurn()
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	WriteLnToConsole('Engine succeessfully dealt with ' .. nMines .. ' mines!')
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    EndLuaTest(TEST_SUCCESSFUL)
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end